Great ideas! I really like themI have a dream that one day the following features will be added for MZ:
#1: Randomized Dungeon Generation
To have a map/dungeon's map be randomized each time you enter it. To make a dungeon that is never the same, no matter how many times you enter it.
#2: Elemental Absorption by default in the editor
To allow Elemental Rates to go negative & heal its user by the percentage.
#3: Auto Passive States when a piece of equipment is worn, by default in the editor
To add an option to keep any State permanently on the character while they have that piece of equipment on.
#4: For Custom Battle HUDs & Menu Scenes by default
To be able to modify the Battle HUD & Menu Scenes within the editor. To create as many categories as we want & to control what database items belong to which category. To be able to make our own Item Crafting scene not with a external plugin, but by creating such a menu scene from scratch. To be able to make your own Achievement System relying only on switches & variables.
#5: For multiple Accessory slots to exist & be counted as the same type by default
To be able to have any number of accessory slots that all allow the same accessory category & to be able to have cursed accessories that won't lock all of them, just it's own slot.
#6: For the max map size to be restored to its former glory at 500x500.
#7: For there to be multiple Damage Floor IDs, so that you can have different damage floors do different amounts of damage by default in the editor.
#8: For the increase in the number of Self Switches & the inclusion of Self Variables for events, which is required if you want to make a Tactical Strategy RPG, like Advance Wars, Fire Emblem or FF Tactics.
#9: For the Counter Attack effect to not automatically Auto Evade attacks, as that can be added separately to the same State.
#10: For the option to create custom vehicles & customize which tiles they can move through & dismount from.
#11: To have a proper summoning system for both actors & enemies. To be able to add a actor to your party in battle or temporarily remove them & replace them with another. To have enemies be able to call reinforcements & simply use enemy ID & dynamic placement on the battlefield IF there is room for them for both Front View & Side View.
#12: To be able to fully customize all the stats, remove or even add new ones, define their damage formula abbreviation & even have the option to have stats increase by a random amount instead of a fixed amount.
#13: To have a vast library (100+) of enemy battlers for both FV & SV (facing their respective directions & not be identical), and have map sprites for all of them so that they don't ever have to implement random battles.
#14: For enemy AI to be designed smarter, like with Yanfly's Battle AI Core.
#15: Improve & add more variety of Battle Events, including keeping track of killed enemies.
That's all I can think of now.
I would like a new PC RPG Maker in the style of RPG Maker 2 for the PlayStation 2.
Could you perchance get into a fantastic rant about your love for the system and its many perks? I was always... "distantly intrigued" by a 3D RPG Maker and was excited when I saw the 3D version when I was a teenager. But I don't think I've met anyone outside this thread that really got into what they loved and disliked about the PS2 software.It was the perfect balance of power, 3D Graphics, and simplicity.