For my first Ace project (and it will be my first completed project EVER... if I actually complete it of course), it's going to be a fairly traditional RPG in a fantasy setting, though I do have some (hopefully) interesting twists planned for the story, and some ideas for making the gameplay more compelling (though the main strength of any game I make would undoubtedly be the story. I think I'll be able to make it decently fun to play, but I'm no expert when it comes to scripting, or designing super complex battle systems, etc). I guess mine is "medieval" fantasy, although like many RPGs, that general term is somewhat loose. While it accurately conveys the level of technology and some aspects of the world, there are also a number of key aspects of actual medieval European societies (social issues, in particular) that may not be present in anywhere near the same form. To be fair, that's partly a matter of resources. Since I found out about Ace and started planning things out, I've had a couple of base game ideas. One of them was for a far-future, dark and gritty sci-fi RPG. I decided to postpone it in favor of one of the fantasy ideas, because for a first project, adding in the complication of trying to create a well-realized sci-fi setting would make things much harder. And that's because of resources: these programs come with scores of fantasy resources, and scores more can be found online. Sci-fi and modern stuff, on the other hand, is very hard to come by. Using every last modern/sci-fi tileset I could find, I still would have a pretty hard time making the game and having the variety of areas look anywhere NEAR like what I envisioned (not to mention that, as with tilesets for any genre, two different sets by two different artists might not go well together). A lot of what's out there is just pieces, too (i.e. I'll click on a thread listed as so-and-so's sci-fi resources, and it'll be one wall and one door and that's it). And that's just tilesets: forget animations, sprites, facesets, music (though VX Ace differs from at least XP by actually providing some music that could work in such a setting, actually). For someone who cannot create their own graphics resources, a modern or sci-fi game is a daunting task. If I can get this other project off the ground and actually make something of it, then I'll revisit the sci-fi game (since if I can complete a game, I'll have not only better RPGM skills at that point, but possibly some friends I'll have made along the way who might be able to help out, and as time goes on, the amount of freely available resources can only grow).