- Joined
- Nov 8, 2015
- Messages
- 252
- Reaction score
- 125
- First Language
- German
- Primarily Uses
Hey Guys, I need your help!
I am working on a game which focuses less on battles and more on other things like puzzles and minigames. But since I need a lot of different puzzles and minigames I would love to hear what you guys use to add variety to your game or what you really enjoyed in rpg maker games you played. Here is what I have used so far:
Puzzles with Switches: Pressing Buttons/switches in the right order, Moving Boulders and statues to the right places etc.
Courier: Bring Object A from Person B to Person C. Simple.
Pacman: Avoid a bunch of enemies while you are trying to get to the exit of the labyrinth. Alternative: Find a way out before the time runs out
Collect X: Find X Items hidden on different places
Oral Examination: Someone tests your knowledge/intelligence with simple multiple choice questions
Sneaking: Avoid the Guards. Don't get in their Line of Sight and avoid the light.
Minigames: Implementing Minigames for variety. Like Sixth's Mini Games or the Sliding Block Puzzle for example.
Against the time: Move to different persons/switches or collect X items before the time is runs out
That is all I can think of right now. I would love some fresh ideas because I'm sure I am missing something obvious.
I am working on a game which focuses less on battles and more on other things like puzzles and minigames. But since I need a lot of different puzzles and minigames I would love to hear what you guys use to add variety to your game or what you really enjoyed in rpg maker games you played. Here is what I have used so far:
Puzzles with Switches: Pressing Buttons/switches in the right order, Moving Boulders and statues to the right places etc.
Courier: Bring Object A from Person B to Person C. Simple.
Pacman: Avoid a bunch of enemies while you are trying to get to the exit of the labyrinth. Alternative: Find a way out before the time runs out
Collect X: Find X Items hidden on different places
Oral Examination: Someone tests your knowledge/intelligence with simple multiple choice questions
Sneaking: Avoid the Guards. Don't get in their Line of Sight and avoid the light.
Minigames: Implementing Minigames for variety. Like Sixth's Mini Games or the Sliding Block Puzzle for example.
Against the time: Move to different persons/switches or collect X items before the time is runs out
That is all I can think of right now. I would love some fresh ideas because I'm sure I am missing something obvious.

