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Hey Guys, I need your help!


I am working on a game which focuses less on battles and more on other things like puzzles and minigames. But since I need a lot of different puzzles and minigames I would love to hear what you guys use to add variety to your game or what you really enjoyed in rpg maker games you played. Here is what I have used so far:


Puzzles with Switches: Pressing Buttons/switches in the right order, Moving Boulders and statues to the right places etc.


Courier: Bring Object A from Person B to Person C. Simple.


Pacman: Avoid a bunch of enemies while you are trying to get to the exit of the labyrinth. Alternative: Find a way out before the time runs out


Collect X: Find X Items hidden on different places


Oral Examination: Someone tests your knowledge/intelligence with simple multiple choice questions


Sneaking: Avoid the Guards. Don't get in their Line of Sight and avoid the light.


Minigames: Implementing Minigames for variety. Like Sixth's Mini Games or the Sliding Block Puzzle for example.


Against the time: Move to different persons/switches or collect X items before the time is runs out


That is all I can think of right now. I would love some fresh ideas because I'm sure I am missing something obvious.

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Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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