- Joined
- Sep 16, 2012
- Messages
- 5,781
- Reaction score
- 1,041
- First Language
- English
- Primarily Uses
This is going to get long and complicated I'm sure, but this is the basics of it:
- I have a massive online presence.
- I do not want my real name to be tied to this online presence (there isn't anything bad tied to my name, but I'd just rather not have people online finding out my real name, if this makes sense?)
- However, when publishing a commercial game, you are required to have licenses for what you use.
- When procuring these licenses for those that ask, they will likely have your real name attached (unless you purchase through Steam or whatever).
- Even if the license does not have your real name (i.e: a company name) this company name could be backsearched for your real name.
- An alternative to this is to publish the game under a new nickname, with my real name - and thus have all the licenses attached to that person/profile.
- However, people will still recognize me even if I use a different nickname for my public profile (like Shadowfire or w/e), given that I've already posted the game in question on here.
- I am debating making said game commercial on Greenlight.
Simply put: Is there any way to get around having your (mine, in this case lol) real name be publicly available when publishing a game, particularly a game that has already been attached to this profile? Because if I publish the game in question as a commercial one, even under a new nickname or company name - a quick search of that game's name will reveal my real name and tie it to this one within two to three searches (publisher name on Greenlight (presumably real name alongside it) -> Game's Name -> This current name).
- I have a massive online presence.
- I do not want my real name to be tied to this online presence (there isn't anything bad tied to my name, but I'd just rather not have people online finding out my real name, if this makes sense?)
- However, when publishing a commercial game, you are required to have licenses for what you use.
- When procuring these licenses for those that ask, they will likely have your real name attached (unless you purchase through Steam or whatever).
- Even if the license does not have your real name (i.e: a company name) this company name could be backsearched for your real name.
- An alternative to this is to publish the game under a new nickname, with my real name - and thus have all the licenses attached to that person/profile.
- However, people will still recognize me even if I use a different nickname for my public profile (like Shadowfire or w/e), given that I've already posted the game in question on here.
- I am debating making said game commercial on Greenlight.
Simply put: Is there any way to get around having your (mine, in this case lol) real name be publicly available when publishing a game, particularly a game that has already been attached to this profile? Because if I publish the game in question as a commercial one, even under a new nickname or company name - a quick search of that game's name will reveal my real name and tie it to this one within two to three searches (publisher name on Greenlight (presumably real name alongside it) -> Game's Name -> This current name).

