Interesting though these worked examples might be, they are not strictly on topic, which is asking for puzzle types, not puzzle solutions.
I would argue the solution is just as relevant as the problem in understanding a puzzle. It's especially important to help any readers who didn't get the puzzle.Interesting though these worked examples might be, they are not strictly on topic, which is asking for puzzle types, not puzzle solutions.
Great job on the buckets but youre not quite there on the grid. Each row left to right or right to left must be 15 and each column top to bottom or bottom to top must be 15.
My solution already accounted for this. If you check, all rows and columns add up to 15. You said as much originally:9 + 5 + 1
4 + 3 + 8
2 + 7 + 6
Or lets say you have a 3x3 grid and you need to put numbers 1-9 on the grid using each only one time BUT each row and column must add up to 15.
Obviously I can't solve something you never mentioned! In that case, if I swap the 9 and 5 columns, I get one diagnal to equal 15.And i didnt mention it since i wasnt expecting answers but additionally diagonals should add up to 15.
Diagonals might just happen naturally though..
After a puzzle is explained how much can we discuss the puzzle before it becomes too much?So do you have any idea for an interesting puzzle that RPGmaker can pull out - assume you know coding?
It makes no difference to me where the thread is as long as a full discussion can be made.Your choice. 'Game Mechanics Design' has never been about implementation and that is not going to change now.
Sometimes it’s hard to find a “perfect” spot here for certain topics. However I do still think General Discussion is the best place for it, seeing as there’s not that perfect place.It makes no difference to me where the thread is as long as a full discussion can be made.
Where should I put a thread called
"Puzzle development: emulation, dissection, and implementation"
I would like to discuss different puzzles and how they work then discuss how to translate said puzzles into rpg maker.