Your Next Adventure Awaits: RPG Maker MZ Trailer #1

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K2loid

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1AM BABYYYYY

Love this trailer love offset settings on the gorgeous character creator love Trinity's dialogue functions in it will add more when I rewatch another 40 times
 

Knightmare

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Oh yeah here we go!
 

Touchfuzzy

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Also by "implications" in the other thread, I think everyone knows what I mean. It isn't showing anything that new, except maybe confirming some stuff I couldn't officially confirm.
 

Touchfuzzy

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Also, some good news for you: This is the final week where I can't really talk about much of anything. I promise you next week we start rolling out features. (though I think we all know what at least some of them are now.)
 

Indsh

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Can someone state some features then?
 

MikePjr

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I was honestly expecting something more like going into greater detail on one of the topics listed here.
This feels short and vague.. also the slanted view of the panels makes this annoying for me personally to look at.
I remember a similar trailer for MV but it was a little more straight forward and dead on.
Maybe it's a Japanese thing with the direction they took.
 

ZainWD

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Also for those who don't know, I'm not going to post any photos but the battler shown in the animation menu in the trailer is one that was also shown in the leaks, so...
 
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Just about finished I reckon.
This could probably be an entire thread, but it’s really interesting how replaying a game several years later can change how you relate to a character. I think Tidus from FFX got such a bad rap. I getchu. Completely different reaction as an adult now.
As you see, I still enjoy writing tutorials. Is there anything specific you want to see? (I know mapping and editing/resource making is usually popular, but those are very broad topics)
Well, I wanted to expand player battlers visually and now have 3 sheets and counting for each of my players party.
1. Regular sheet
2. The character has turned stone sheet.
3. Using potions sheet.

Technically the main hero has 4 since he starts with a wooden sword, and I felt that the battler should reflect that until he gets a metal one.

Right back to the RM game dev grind in about 15 minutes. :LZSexcite:

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