Love this trailer love offset settings on the gorgeous character creator love Trinity's dialogue functions in it will add more when I rewatch another 40 times
Also by "implications" in the other thread, I think everyone knows what I mean. It isn't showing anything that new, except maybe confirming some stuff I couldn't officially confirm.
Also, some good news for you: This is the final week where I can't really talk about much of anything. I promise you next week we start rolling out features. (though I think we all know what at least some of them are now.)
Introducing RPG Maker MZ, the latest version from the RPG Maker series that allows anyone to make an RPG with ease! Thanks to new functions and improved operations, on top of accessing an enhanced creative environment and more powerful production elements, you can make a game that really answers...
www.rpgmakerweb.com
This feels short and vague.. also the slanted view of the panels makes this annoying for me personally to look at.
I remember a similar trailer for MV but it was a little more straight forward and dead on.
Maybe it's a Japanese thing with the direction they took.
I kinda feel like we should've gotten this trailer last week along with the coming soon page. People would've been less annoyed then and we could've gotten the new features this week.
so another.....trailer? I know it's a marketing but nothing is getting reveal other than the face generator and some stuff honestly I dunno what to think
I feel like Im watching the hobbit, take something that's supposedly to be short and stretch it out way too long that it become quite painful to endure.
Also for those who don't know, I'm not going to post any photos but the battler shown in the animation menu in the trailer is one that was also shown in the leaks, so...
This could probably be an entire thread, but it’s really interesting how replaying a game several years later can change how you relate to a character. I think Tidus from FFX got such a bad rap. I getchu. Completely different reaction as an adult now.
As you see, I still enjoy writing tutorials. Is there anything specific you want to see? (I know mapping and editing/resource making is usually popular, but those are very broad topics)
Well, I wanted to expand player battlers visually and now have 3 sheets and counting for each of my players party.
1. Regular sheet
2. The character has turned stone sheet.
3. Using potions sheet.
Technically the main hero has 4 since he starts with a wooden sword, and I felt that the battler should reflect that until he gets a metal one.
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