Your Next Adventure Awaits: RPG Maker MZ Trailer #1

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Poryg

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@Touchfuzzy I think the backlash would not be so large if they did not try to build up hype.

"Get ready to be wowed." So we got ready to be wowed. By a teaser that showed nothing new and a trailer that looked like a teaser. All the hype for... what? There was no "wow" from announced features so far.
I'll admit, seeing the 8 GB RAM requirement really dropped my jaw. It is not amazing to see the hardware requirements quadruple and on top of that totally leave out 32bit systems.

For reference, 8 GB RAM is what I have allocated for Minecraft. That is a rather poorly optimized game. On top of that, I don't play vanilla minecraft. I have up to 55 mods installed (depending on version), optifine with Sildur's volumetric lighting shaders and a 256x256 texture pack. I fully understand why the 8 GB RAM are needed - the game would just crash if I allocated 2 GB RAM. With all those 256x256 textures loaded it does not go below 5.3 GB RAM.
But for MZ? What's so resource intensive there that it justifies an increase from 2 to 8 GB? The assets look the same size to me, so that can't be it. So far we know it's an additional layer and a software for crafting animations. But additional layer cannot take that much. And taskmanager tells me effekseer is 95MB idle and 115 with one of the sample animations loaded. An exported animation takes 23 KB on hard drive. So that can't be it either. From what I've seen, I'd easily be able to develop a game on my 32bit 4GB RAM linux tablet. But I can't, because not only 32bit is no longer supported, Linux is no longer supported either.

So far whatever was announced, was one step forward and two steps back.
 

Shojobo

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64 bit CPUs have become mainstream since the early 2000's, trying to cater to such old machines is a waste of time and effort, it's the same as trying to cater for old versions of Windows, Microsoft doesn't support 7 anymore so why should developers?
 

Touchfuzzy

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Also, MV on Steam lists 4GB as the requirements, so it is double not quadruple. And as I said earlier: I think the big difference is more in that MV's requirements should have always been listed higher than they are.
 

Touchfuzzy

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I guess it's the same team (or bot ?) that did the french translation, because it's pretty much as bad as was the english one before you're edited it (and we still have the french equivalent of "get ready to be wowed" at the end of every section). Maybe you should submit those to be readproof on the forum, I'm sure any native speaker can write something better. :LZSlol:
... We have a native French speaker in our staff, I'll ask him to look over it.
 

Richard John S

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What I have seen so far about RPG Maker MZ, I am liking it. The RTP IMO looks better than MV's RTP, and I love the character style. I admit though, for a first impression, I would have liked to seen at least one of the bigger main new features myself, but I am patient and believe that what's going to be revealed is going to be awesome! One of the features that I hope will be in RPG Maker MZ is a 3D labyrinth feature. A poll was taken a few years ago, and a lot of people wanted that in RPG Maker. The scripts already exist for RPG Maker VX and RPG Maker VX ACE, and they work well. With RPG Maker MZ being new and on its way for release, the 3D labyrinth feature was a really great opportunity for the company to implement this into the software to reach out to developers who want to create these kinds of games. Anyways, I'm pretty excited and am waiting for next week's updates!
 
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Probotector 200X

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So compared to most game anouncements/teasers/trailers we are getting this LIGHTNING FAST. For example I recall Metroid Prime 4 getting a teaser over a year ago, about a year later they said they weren't satisfied with the current product and started over from scratch basically. I don't expect a single screenshot for YEARS. I know it's not exactly the same, but having a week between announcement/teaser/trailer is really really fast.
 

Andar

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A lot of translation companies are quite honestly garbage
That is probably an insult to garbage based on some of the so-called professional translations I've seen or heard of myself. I learned most of my english because I wanted to read books without some of the garbaage translations that happen when a german printing company doesn't take care on selecting who translates the books they print into german. Nothing worse than someone who translates by the book without taking into account the context of the story.
For example there are two german translations for "torch", one is the ancient fire-based one and the other is the modern electrical-based torch. Only in english both are called torch - and the first german translation of the AD&D RPG rulebook had the electrical torch in its equipment lists...

And I really wished Kadokawa had taken the german translation for Ace into account when making the German translation of MV because that had several less than optimal word choices as well, although nothing as bad as that torch error in AD&D.
 

Dalph

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@Poryg
I think MV would lag to death on a system with only 2GB of ram, it needs at least 4GB and even with this amount it will hiccup often (especially with big maps and many events).
I tried it on a laptop with 4GB of ram and it's just not as smooth as it should be.
Unless you have 8GB, that's the real sweet spot, the minimum requirements for MV aren't accurate.
MV always needed 8GB, which is the standard nowdays to have a machine that doesn't derp.

I don't know how you can develop a game on a tablet though, I would suffer like crazy without a keyboard and using only the touchscreen.
Is it really worth using a tablet nowdays for developing?
There are many cheap 64 bit ultrabooks of roughly the same weight (maybe a bit more) and with a keyboard and touchpad included.

Maybe I'm old but I've never been a fan of the touchscreen (and am typing this on a smartphone and suffering).
 

The Stranger

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Yeah, my laptop has 8GB of RAM and I never experienced the same kind of lag some were complaining about on here.

I hate touchscreen. Hate it. My phone uses it, and it's so imprecise and annoying. The screen locks up if you try to do things too quickly, and sometimes you click on things you didn't mean to click on. Imagine if your mouse acted like that. lol. Just clicks on random stuff because it's kinda near to where you were originally clicking.

Touchscreen looked awesome in those old sci-fi shows, but in reality it's garbage.
 

Poryg

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@Shojobo It's not about what is mainstream. 32bit arch is still going to be with us for some time - tablets will still exist for a while, even though they are on the decline and the 32bit arch is slowly dying. It's a pity though, because even the weakest tablet can be quite a decent companion when you throw out Windows and install Linux.

Even if we disregard the 32bit arch, not supporting Linux is kind of a shot in the foot. For many Windows users the only incentive to stay on Windows are exclusives and gaming. But Windows exclusives are slowly stopping being a thing. Not to mention, as Steam is investing in development of Proton and bringing gaming on Linux, we can expect a steady increase of Linux users. Microsoft is investing on Linux integration too.

@Dalph I developed plugins on a Linux tablet. Apart from a longer launch time I had nothing to complain about. Neither in my 4GB RAM Windows laptop with a 4x1.6GHz CPU, nor on an even weaker tablet - 4 GB RAM, but 4x1.44 GHz CPU. And when I was playing, not too demanding games ran stably. When I was playing a more demanding game, I just decreased the size of the window. The game looked like it was on a gameboy, but ran fine. Unless it used mog stuff, preloader plugins or enigma virtual box, I enjoyed a pretty stable and crash-free playthrough.
And I do have a keyboard already bundled with my tablet, so no worries there.
 

Rose Guardian

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I have 16 GB of RAM. So I hope MZ runs on my computer after it comes out.
 

ultimagicka

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Just a show of hands though, on the subject of the improved animations editor: How many of you out there with 8 thousand unreleased projects kept putting off making their animations cause it was annoying and something you'd "do later" and then never got around to it?

Show of hands? *raises own hand*
*raises hand*
That is something I have struggled with for years. I am so looking forward to the info on the Animation tab. Maybe now some of those project ideas can see the light of day...

Also wanted to say thank you Touchfuzzy and everyone working on this project. I am definitely looking forward to the new maker.
 

Parallax Panda

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Random thought: Built-in lightning sources/evening could be cool (and maybe explain the higher requirements)?

I have a crappy laptop myself without a proper graphics card. I do have the bare-bones 8gb of RAM though. It's a really primitive machine, but despite that I've never experienced any lag in MV's editor/database/etc.
As a matter of fact, the only lag I can come to think of was in game while I used KHAS lightning plugins. Especially the "Dynamic lightning" one. That gave me terrible lag spikes, but that's not surprising since like I said, this computer really lacks a GFX card (and has no OpenGL support either I think).

Since I do have those 8gb of RAM, if MZ is more demanding than MV, my crappy "video chip" built into the motherboard might be what'll screw me over in regards of the system requirements.

I'm actually a tad bit worried since KADOKAWA's latest engine (Pixel Game Maker MV) did give me lag spikes while I was just jumping between tabs in the editor. It was a terrible experience. So if MZ is based on that, or is anything like it... I might need to stick with MV for a while despite I've already decided I'm going to buy this new engine.

...and if so, I'll guess the backup plan will be to port MZ's RTP over to MV. So I can feel like one of the cool kids despite rolling with a "craptop", yeah? :kaoswt2:
 

rafman2k

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Random thought: Built-in lightning sources/evening could be cool (and maybe explain the higher requirements)?

I have a crappy laptop myself without a proper graphics card. I do have the bare-bones 8gb of RAM though. It's a really primitive machine, but despite that I've never experienced any lag in MV's editor/database/etc.
As a matter of fact, the only lag I can come to think of was in game while I used KHAS lightning plugins. Especially the "Dynamic lightning" one. That gave me terrible lag spikes, but that's not surprising since like I said, this computer really lacks a GFX card (and has no OpenGL support either I think).

Since I do have those 8gb of RAM, if MZ is more demanding than MV, my crappy "video chip" built into the motherboard might be what'll screw me over in regards of the system requirements.

I'm actually a tad bit worried since KADOKAWA's latest engine (Pixel Game Maker MV) did give me lag spikes while I was just jumping between tabs in the editor. It was a terrible experience. So if MZ is based on that, or is anything like it... I might need to stick with MV for a while despite I've already decided I'm going to buy this new engine.

...and if so, I'll guess the backup plan will be to port MZ's RTP over to MV. So I can feel like one of the cool kids despite rolling with a "craptop", yeah? :kaoswt2:
I hope they build on pixi-lights and it would make sense since they are adding effekseer for particle effects so hopefully the devs will also add dynamic lighting via pixi as well.
 

LRDean_Socks

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@Parallax Panda omg I would love something lighting related! I love Dynamic light with pixel art games.
That be like a "deal maker" for me, buy it immediately kinda thing XD give me light!

Pixel movement would also be lovely, but I feel like we will see plugins for that eventually, so I'm not stressing on it.

My dream engine additions would definitively be
Lighting
Something that makes it easier to add custom ui stuff, im a fan of vnm way of doing text boxes
pixel movement or just something new besides wasd.
Easier to move bust art around.

But those are just my dream desires :kaoluv: I'm pretty pleased with what I have seen so far. New rtp characters are lovely.
 

Knightmare

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A little late on this topic but as far as people being critical goes...people should be allowed and encouraged to express their opinions and give feedback, whether it's positive or negative, especially if they plan on being paying customers. I think if everyone just loved everything that was released without any criticism or feedback then everything would be in worse shape than it is and there would be little progress or improvement. Changes usually come from negative feedback, especially if there is a lot of it and people tend to "vote with their wallets" and businesses know this and they want to make money.

Now I'm not saying that if you legitimately think something is the "bees knees,"so to speak, that you shouldn't be allowed to express this either, this goes both ways. People should respect that other people have differing opinions on things and should be allowed to express it and others if they disagree should be able to express why if they wish to do so. I tend to be on the more critical side of things but I always try to see both sides of something even if I have a particular leaning one way over another. People shouldn't call others "toxic" just because they have a differing opinion or if they were maybe expecting a bit more.

Just my 2 cents here, feel free to agree or disagree with what I said.
 

RastaMan

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I just opened "VX Ace" and listen for its OST...
It bring me to sweet tears... Oh my God... :ysad:
 
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