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- Mar 23, 2017
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@Touchfuzzy I think the backlash would not be so large if they did not try to build up hype.
"Get ready to be wowed." So we got ready to be wowed. By a teaser that showed nothing new and a trailer that looked like a teaser. All the hype for... what? There was no "wow" from announced features so far.
I'll admit, seeing the 8 GB RAM requirement really dropped my jaw. It is not amazing to see the hardware requirements quadruple and on top of that totally leave out 32bit systems.
For reference, 8 GB RAM is what I have allocated for Minecraft. That is a rather poorly optimized game. On top of that, I don't play vanilla minecraft. I have up to 55 mods installed (depending on version), optifine with Sildur's volumetric lighting shaders and a 256x256 texture pack. I fully understand why the 8 GB RAM are needed - the game would just crash if I allocated 2 GB RAM. With all those 256x256 textures loaded it does not go below 5.3 GB RAM.
But for MZ? What's so resource intensive there that it justifies an increase from 2 to 8 GB? The assets look the same size to me, so that can't be it. So far we know it's an additional layer and a software for crafting animations. But additional layer cannot take that much. And taskmanager tells me effekseer is 95MB idle and 115 with one of the sample animations loaded. An exported animation takes 23 KB on hard drive. So that can't be it either. From what I've seen, I'd easily be able to develop a game on my 32bit 4GB RAM linux tablet. But I can't, because not only 32bit is no longer supported, Linux is no longer supported either.
So far whatever was announced, was one step forward and two steps back.
"Get ready to be wowed." So we got ready to be wowed. By a teaser that showed nothing new and a trailer that looked like a teaser. All the hype for... what? There was no "wow" from announced features so far.
I'll admit, seeing the 8 GB RAM requirement really dropped my jaw. It is not amazing to see the hardware requirements quadruple and on top of that totally leave out 32bit systems.
For reference, 8 GB RAM is what I have allocated for Minecraft. That is a rather poorly optimized game. On top of that, I don't play vanilla minecraft. I have up to 55 mods installed (depending on version), optifine with Sildur's volumetric lighting shaders and a 256x256 texture pack. I fully understand why the 8 GB RAM are needed - the game would just crash if I allocated 2 GB RAM. With all those 256x256 textures loaded it does not go below 5.3 GB RAM.
But for MZ? What's so resource intensive there that it justifies an increase from 2 to 8 GB? The assets look the same size to me, so that can't be it. So far we know it's an additional layer and a software for crafting animations. But additional layer cannot take that much. And taskmanager tells me effekseer is 95MB idle and 115 with one of the sample animations loaded. An exported animation takes 23 KB on hard drive. So that can't be it either. From what I've seen, I'd easily be able to develop a game on my 32bit 4GB RAM linux tablet. But I can't, because not only 32bit is no longer supported, Linux is no longer supported either.
So far whatever was announced, was one step forward and two steps back.



