About the Animations tab, I'm becoming more and more curious about how that will work on MZ. I don't mind creating my own animation sequences for the attacks, states, and other effects as I like the animation sprite sheets that have been around since VX, including the Samurai Pack animation sheets. Having said that, I do see the potential for particle emission as a way to simplify the work done for animating sequences for attacks, states, and other effects. I just would like to know if I can still create my own animation (even through particle emission if that's how the animation will be done) as I don't want to just use the default animation sequences that come with MZ and prefer to create my own animation with the available graphic assets for animation.
As for the sound effects, if some of you have RMXP, then I recommend that you use the XP sound effects that don't exist on VX, VX Ace, and MV. While XP does have some sound effects that exist on the later RPG Maker programs but under a different name, there are sound effects that exist only on XP, like the System sound effects. Sound effect 003-System03 can be used for Cancel, so that's one different option for Cancel sound effects. Unlike the background music and music effects, the background sound and sound effects from RMXP will be compatible with VX, VX Ace, and MV as the XP sounds are in OGG format.