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Rastaman please don't mini-mod per our forum rules.
I was really hoping for an ABS system but this time progression system seems like an improved turn based system to me anyway.@Shojobo Making it more actiony? I don't know. Sounds interesting if that is the case.![]()
Japanese users have also expressed confusion about marketing.
I get the impression that the English community is better informed about MZ.
This site is the source of information for Japanese users.
*Japanese, not Chinese.just tell me info about the programming already!! idgasf about editors, or character generators, or setting up events in chinese ffs!! just point me to the code!!
Considering we've got some Trinity (AKA "MV Ace") functions, Trinity having feudal Japan tiles, DS+ implementing modern and feudal Japan tiles...Yeah, the addition of Japanese tiles is basically inevitable as an addition to assets. In fact, I'd go so far as to assume that it contains the same range of content in DS+/Trinity. It'd be ridiculous to boast about how much content it has if they didn't.
Also, I was wondering about things like the green bridges in that dialogue sample, or the florescent green castle using parts that clearly don't go with it. My money's on the tileset editor having a flexible hue shifting option.