- Joined
- Dec 30, 2015
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Greetings, RPGM forums
I am here to ask You, the forumites, what they would like to see in this project of mine, the Armymen Tactical Role playing Game, this is just a poll so please message me with Your opinion or ideas and when I get results, I will post them on My page here at the RPGM forum.
The following are ideas to the game play mechanics;
__________
Storyline 1-3
__________
1.Should all sides be playable or do You think only the Green Nation should have a campaign?
2.Should it be Sandbox Discover the plot as You go or Linear Storyline progression?
3. Should puzzles and other non-combat orientated game play be employed or just action?
____________________________
Party & Resource Management 4-6
____________________________
4. Should Certain weapons be reserved to classes (IE; SMG & Bazooka to the Bazooka man) or should anyone be allowed to use any weapon?
5. Should this game include universal Ammo source or different ammo types for different weapons?
6. should the Bazooka, mortar and Grenade launcher have Ammo gauges like small arms or draw straight from the pool?
________________
Combat System 7-9
________________
7. Should an Animated battle system or standard Battle system be employed?
8. Should Vehicles be employed for battle or only as transportation?
*note the game will include tanks and other vehicles as Enemies.
9. Should Perma-death be employed in-game or should the Party be able to revive any time?
Your thoughts are greatly welcome in this matter, Thank You.
I am here to ask You, the forumites, what they would like to see in this project of mine, the Armymen Tactical Role playing Game, this is just a poll so please message me with Your opinion or ideas and when I get results, I will post them on My page here at the RPGM forum.
The following are ideas to the game play mechanics;
__________
Storyline 1-3
__________
1.Should all sides be playable or do You think only the Green Nation should have a campaign?
2.Should it be Sandbox Discover the plot as You go or Linear Storyline progression?
3. Should puzzles and other non-combat orientated game play be employed or just action?
____________________________
Party & Resource Management 4-6
____________________________
4. Should Certain weapons be reserved to classes (IE; SMG & Bazooka to the Bazooka man) or should anyone be allowed to use any weapon?
5. Should this game include universal Ammo source or different ammo types for different weapons?
6. should the Bazooka, mortar and Grenade launcher have Ammo gauges like small arms or draw straight from the pool?
________________
Combat System 7-9
________________
7. Should an Animated battle system or standard Battle system be employed?
8. Should Vehicles be employed for battle or only as transportation?
*note the game will include tanks and other vehicles as Enemies.
9. Should Perma-death be employed in-game or should the Party be able to revive any time?
Your thoughts are greatly welcome in this matter, Thank You.
