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no - but that is a bad randomizer no matter what way you look at.If you believe a deal double damage with 50% chance to miss is OK, I don't even know what to tell you.
no one will take any gamble if there is no chance of winning something, and statistically double damage at 50% is absolutely the same.
if you make it a double damage with a 40% miss chance however, a lot of people will take that roll.
again, that is a bad use of randomizer no matter what.5% chance to insta-kill the boss. Do I pass?
I have designed several PnP-rulesystems from scratch just for the fun of it, and really considered the good and bad aspects of rolling the dice in them (and there are dice systems out there that are really bad for fun, no matter how a DM handles them).
I don't have time for it now, but I might give a description and ask for opinions in a different topic later this week or month.
not inherently, but subjectively.and high numbers are not inherently more "grindy".
the human mind simply "blinds out" at high numbers. It is very rare that a player considers more than the first two or three digits on any high-digit-number and tries to process those numbers.
but if you keep numbers below 100 or so, people are much more aware of them, and that has effects on how they handle a situation.
It's the same reason why you hear sentences like "a hundred deaths are a tragedy, a million deaths are a statistic"