One of my favorite things to do after a game's completion is go after the secret boss. There's something really fun to me about a monster that's meant to be above all others, and finding out a way to defeat this boss that would normally kill you in seconds. I'm a bit curious as to your guys' opinions on secret bosses in games. How would you design them to be incredibly challenging, yet fair? How many do you like to see per game? What are some of your favorites? And where would you hide them?