I enjoy Super Bosses, to the point that I have a few of them in my game. One of them is around Level 40, and you have a small window to get to him, you go through the side dungeon, and you find him at the top. He's not "LOL I'm hitting you for 5k" when you only have around 1100 HP annoying, but he does hit really hard to the point that I like to believe he isn't beatable unless you have a designated tank and healer in your group. One thing I never liked about Superbosses, was that they just had a lot of HP and hit hard. So with this boss, he has above average Defence, so you can kill him with just physical attacks, but it'll take awhile. He has two big things with him, one is when you hit him with an Elemental Attack, he'll now absorb that elemental attack so you have to hit him with another of the elements, and he keeps that state until he gets a total of four states, and then he'll drop them and start over. The other big thing is that as his health gets lower, he'll unlock a new ability at 70% and 40%. He won't use them often outside of when he first uses them, but they're there to throw you off a pattern. So yeah, I'm fine with Super and Secret bosses. I find Postgame bosses a little odd, unless they serve a purpose like, a Hidden Dungeon unlocked after the game is finished, that when the boss at the end is beaten it increases the strength of the Final Boss and alters the ending a bit.