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I want to open up a discussion about what kind of an effect splitting the party up in a game has on a game overall. Is it something that you like when it happens in games you play? Do you feel like the splitting of the party is more a nuisance and should be avoided at all costs? What systems do you think will need to be put in place for party splitting to be a viable gameplay and/or story mechanic? These are just example questions, I don't mean to say I want them all answered but rather they are to help with getting icky brain juices flowing. The overall question is, what are your thoughts and opinions on party splitting from both a gameplay and a story perspective?

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