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Zakarijah

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so...

I actually had a few minutes before work and set up some item spawns on my debug map and tried it with the MAX Weapons/Armour set to 0, and it seems to work perfectly fine now.

I’m unsure why it works suddenly with the MAX set to 0, but I also don’t use any variance or anything with independent items. The items just are what they are. And from what I understood of Yanfly’s plugin, setting it to 0 just made all items/weapons/armour stack, instead of being 1/100, 2/100, etc.

I’m downloading the updated plugin Anyways, however because I plan on using this system/database again in another project with more depth added, so I’ll need that fix! lol

thanks for the quick reply!!
 

YoraeRasante

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@Zakarijah that is because with max set to 0 they are not independent items anymore. Meaning they stack, and do not have any different stats for things like durations, upgrades or augments. And most relevant to this conversation, do not use the functions for independent items in my plugin.
 

Zakarijah

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@Zakarijah that is because with max set to 0 they are not independent items anymore. Meaning they stack, and do not have any different stats for things like durations, upgrades or augments. And most relevant to this conversation, do not use the functions for independent items in my plugin.
Sorry, the whole independent items thing just really confuses me because I haven’t spent any time looking into it or anything because I don’t need it in my current project.

So making the Max setting ‘0’ won’t cause any issues for me since I’m not using independent item functions then, correct?
 

YoraeRasante

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@Zakarijah yup. if you set it to 0 it won't be independent anymore, but if you won't need them to be then there is no problem.
including the problem you told me about.
but I'm glad you did, since else I wouldn't be able to fix it.
 

Zakarijah

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Sorry, the whole independent items thing just really confuses me because I haven’t spent any time looking into it or anything because I don’t need it in my current project.

So making the Max setting ‘0’ won’t cause any issues for me since I’m not using independent item functions then, correct?
Yay!

Thanks for all your help. I’m not a coder, so while I can figure out some basic stuff, I don’t actually understand what I’m looking at 98% of the time. Haha

I’m glad I could help with the ‘bull’ fix, however!!
 

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