Frostorm

[]D[][]V[][]D
Veteran
Joined
Feb 22, 2016
Messages
2,788
Reaction score
2,232
First Language
English
Primarily Uses
RMMV
@Kyldros Can you screenshot your plugin list/order, please? I was planning on using that plugin as well (Hime's plugin too) but haven't gotten around to it yet.
 

YoraeRasante

Veteran
Veteran
Joined
Jun 6, 2014
Messages
1,706
Reaction score
469
First Language
Portuguese
Primarily Uses
RMMV
@Kyldros I did not test with neither Hime or VE's plugins, but I did make it work with augments at the time. In fact it was at first a commissioned plugin, and working with augments was a part of it. If I remember right, you treat them just like a normal stat, in your case as if atk but wde instead.

Is my parameters plugin at the bottom (or at least bellow them)? Try putting it as much on the bottom of the plugin manager as you can.

@Frostorm did you remember to save between changing your plugin parameters and testing? many times that was what caused me problems when testing.

It is supposed to go bellow Item Core.
 

Kyldros

Villager
Member
Joined
Aug 8, 2016
Messages
10
Reaction score
1
First Language
Italian
Primarily Uses
RMMV
@Kyldros Can you screenshot your plugin list/order, please? I was planning on using that plugin as well (Hime's plugin too) but haven't gotten around to it yet.
This is my plugin list/order, in Attachment. I did other tests and, as far as the damage formula is concerned, the problem is the compatibility between Hime Damage Weapon and Yep Item Core, it does not work with specific weapons but it works with bare hands
 

Attachments

  • Immagine 2020-10-29 152626.png
    Immagine 2020-10-29 152626.png
    278.7 KB · Views: 6
  • Immagine 2020-10-29 153228.png
    Immagine 2020-10-29 153228.png
    254 KB · Views: 6

YoraeRasante

Veteran
Veteran
Joined
Jun 6, 2014
Messages
1,706
Reaction score
469
First Language
Portuguese
Primarily Uses
RMMV
@Kyldros try moving YR_NewPArameters to the very bottom. As in, under Hime_WeaponDamage.
While I cannot guarantee this will fix the problems between Item Core and Damage Weapon, it is the better to avoid conflicts of NewParameters with the other plugins there.
 

Kyldros

Villager
Member
Joined
Aug 8, 2016
Messages
10
Reaction score
1
First Language
Italian
Primarily Uses
RMMV
I tried to move YR_NewParameters and did various tests and I found that if you set max weapon to 0 in Yep ItemCore the damage of the weapons works correctly but you cannot use AttachAugments. If, on the other hand, you set it to a number other than 0 they work correctly going to increase the custom statistic of YR but then the damages of hime weapon damage do not work. The problem therefore results from the incompatibility between Hime and Yep.
 

zelanius

Mechanics Freak
Veteran
Joined
Apr 29, 2020
Messages
172
Reaction score
47
First Language
English
Primarily Uses
RMMV
Sorry everyone, for health reasons I took a break from: coding, rpg maker-related discord and here.
As in, my wrist is kinda killing me when I start coding.

Sorry to hear that. Hope you recover soon.


That is... the opposite of what should happen?
Assuming you mean my "minor summon fixes" (that is kind of a misnomer, they were pretty serious ones at the time, just small to make) it was supposed to fix an issue that exactly does not let the summons learn their skills as they level. As in, you summon it at level 1, 5 or 10 they would have the same skills despite supposed to learn more at levels 3 and 7.
Did SRD fix something and it broke my fix? I need to check later.

I don't think SRD fixed something, but basically, if I summon an actor at level 10, and they were supposed to learn something between 1 and 10, they would not learn it. Everything else works fine (like the summoned actor is at the right level with full HP, MP, etc). In any case, I am making the game retain TP, so summoning instances of actor does not work for me, so I am using a workaround.


Are you using DragonBones? As you can see a bit above, someone else has a similar problem when using Summon Core Replace Summons with Dragonbones.

Nope, not at all. I also read that a lot of people seems to have conflict anytime they use any time of SV plugins (YEP, Galv, etc), so might just be a fundamental plugin compatibility issue. I never went around to testing this previously, and only found out about it (relatively) recently when I was browsing the forum for why I suddenly got a crash.
 

Lu_

Veteran
Veteran
Joined
Sep 26, 2019
Messages
41
Reaction score
14
First Language
German
Primarily Uses
RMMV
i am using your YR_DBStateTransform plugin and i keep getting this error:
"Cannot read property 'name' of null"
can u fix this?
 

Attachments

  • Unbenannt.PNG
    Unbenannt.PNG
    1 MB · Views: 6

YoraeRasante

Veteran
Veteran
Joined
Jun 6, 2014
Messages
1,706
Reaction score
469
First Language
Portuguese
Primarily Uses
RMMV
I don't think SRD fixed something, but basically, if I summon an actor at level 10, and they were supposed to learn something between 1 and 10, they would not learn it. Everything else works fine (like the summoned actor is at the right level with full HP, MP, etc). In any case, I am making the game retain TP, so summoning instances of actor does not work for me, so I am using a workaround.
my plugin is bellow SRD's Summon Core right?
I think I found it. If I am right it was just one line missing. Needs testing, but hte one in the link is already updated.
 

zelanius

Mechanics Freak
Veteran
Joined
Apr 29, 2020
Messages
172
Reaction score
47
First Language
English
Primarily Uses
RMMV
my plugin is bellow SRD's Summon Core right?
I think I found it. If I am right it was just one line missing. Needs testing, but hte one in the link is already updated.
Thanks. Yup, it was below SRD's Summon Core. Unfortunately, as I am using YEP SV Animated Battler plugin, it conflicts with SRD Summon Core, so I have removed it for now. Will get around to testing it likely during the weekend.
 

YoraeRasante

Veteran
Veteran
Joined
Jun 6, 2014
Messages
1,706
Reaction score
469
First Language
Portuguese
Primarily Uses
RMMV
Thanks. Yup, it was below SRD's Summon Core. Unfortunately, as I am using YEP SV Animated Battler plugin, it conflicts with SRD Summon Core, so I have removed it for now. Will get around to testing it likely during the weekend.
SV Animated enemies? I didn't notice this one... Especially since they deal with actors. What exactly is the conflict?

i am using your YR_DBStateTransform plugin and i keep getting this error:
"Cannot read property 'name' of null"
can u fix this?
Just for others with the same proble, I talked with this person through discord, it seems this problem is fixed. Updated the plugin.
 

zelanius

Mechanics Freak
Veteran
Joined
Apr 29, 2020
Messages
172
Reaction score
47
First Language
English
Primarily Uses
RMMV
SV Animated enemies? I didn't notice this one... Especially since they deal with actors. What exactly is the conflict?

Not sure exactly and can't remember. The error came up in battle. I will capture the error over weekend and share here while doing testing.
 

zelanius

Mechanics Freak
Veteran
Joined
Apr 29, 2020
Messages
172
Reaction score
47
First Language
English
Primarily Uses
RMMV
Not sure exactly and can't remember. The error came up in battle. I will capture the error over weekend and share here while doing testing.
Hi YR, here's the error as promised.
SummonCore_SVAnimated Conflict.jpg
 

Kyldros

Villager
Member
Joined
Aug 8, 2016
Messages
10
Reaction score
1
First Language
Italian
Primarily Uses
RMMV
Hi, it's me again! :D
I wanted to know if there was a way to show YR_newParams Custom Parameters in the Status and Equip screens of the YEP Plugins (Equip, and Status core) and also the comparison in the equip change.
If this is not possible with these plugins, are there any other valid ones that can?
 

zelanius

Mechanics Freak
Veteran
Joined
Apr 29, 2020
Messages
172
Reaction score
47
First Language
English
Primarily Uses
RMMV
Hi, it's me again! :D
I wanted to know if there was a way to show YR_newParams Custom Parameters in the Status and Equip screens of the YEP Plugins (Equip, and Status core) and also the comparison in the equip change.
If this is not possible with these plugins, are there any other valid ones that can?
At the moment, I don't think there is a way for the custom params to show up in the equip screen. However, you can make it show up in the status screen with YEP Actor Variables plugin and binding each actor's custom param to a variable.

One other method I can think of is to try SRD Super Tool Engine and editing the status menu while playtesting, but I am not sure if it works with YR's new param.
 

VenusEstralle

Astral Herald
Member
Joined
Aug 27, 2020
Messages
5
Reaction score
0
First Language
English
Primarily Uses
RMMV
Hello there! Firstly I'd like to thank you A LOT for the Item Craft plugin. I implemented 18 types of weapons into my game and being able to sort them thanks to the disciplines and the categories is a blessing!
With Yanfly's Crafting System, I would've had to create so many recipe books... you are saving me so much space and time with this plugin.

However, I'm running into a problem I can't solve myself.
So far the plugin works like a charm for weapons and armors... but it refuses to work for items that aren't those listed previously.

1cb0dce1e5.png

The item I'm trying to create a recipe for, a simple, most basic Potion. Here's the result:
364b19c664.jpg


e111948efa.png

Exact same notetags but for a weapon. Here's the result:
d4b87107ee.jpg


3337013bfe.png

The concerned category in the plugin.

The Potion recipe doesn't show if I change its category or discipline either... any item other than weapons or armors simply won't show at all...

I assume this is a stupid problem, but I can't find what's causing the issue. If anyone has a clue, it would be wonderful! >.<

I'm using RPG Maker MV v1.6.2 and your latest plugin update, v1.07, if it can help.
 
Last edited:

YoraeRasante

Veteran
Veteran
Joined
Jun 6, 2014
Messages
1,706
Reaction score
469
First Language
Portuguese
Primarily Uses
RMMV
Hey guys! Been a while since I came to the forums!

Hi, it's me again! :D
I wanted to know if there was a way to show YR_newParams Custom Parameters in the Status and Equip screens of the YEP Plugins (Equip, and Status core) and also the comparison in the equip change.
If this is not possible with these plugins, are there any other valid ones that can?
I didn't add them myself, because... well, there are many different status screens, and at the time I wasn't able to think of how to add them. Now I guess I can just add a second column to the base status, but things like yanfly's I'm not sure anymore how much I could change without giving people problems (or getting into some myself)...
But for the equipments, I like to use SRD's Improved Equip Comparep lugin. I used it as a base of my itemcraft even, to let you set what to show with extra parameters in weapons/armors and even... anything for items.

Hello there! Firstly I'd like to thank you A LOT for the Item Craft plugin. I implemented 18 types of weapons into my game and being able to sort them thanks to the disciplines and the categories is a blessing!
With Yanfly's Crafting System, I would've had to create so many recipe books... you are saving me so much space and time with this plugin.

However, I'm running into a problem I can't solve myself.
So far the plugin works like a charm for weapons and armors... but it refuses to work for items that aren't those listed previously.

1cb0dce1e5.png

The item I'm trying to create a recipe for, a simple, most basic Potion. Here's the result:
364b19c664.jpg


e111948efa.png

Exact same notetags but for a weapon. Here's the result:
d4b87107ee.jpg


3337013bfe.png

The concerned category in the plugin.

The Potion recipe doesn't show if I change its category or discipline either... any item other than weapons or armors simply won't show at all...

I assume this is a stupid problem, but I can't find what's causing the issue. If anyone has a clue, it would be wonderful! >.<

I'm using RPG Maker MV v1.6.2 and your latest plugin update, v1.07, if it can help.
Hi, been a while since I looked at... any plugins.
Well, fixing a mistake of mine may be just the motivating I needed.

This is the first time someone mentioned this error... Is it only when set as "Learned From Start", or does it happen when learned mid-game too?
 

VenusEstralle

Astral Herald
Member
Joined
Aug 27, 2020
Messages
5
Reaction score
0
First Language
English
Primarily Uses
RMMV
Oh wow didn't expect a reply that fast, thanks a lot for your attention and care! ^^

I actually already tried to learn the skill during the game instead of that yes, and it's giving the same result.
I have yet to try your plugin on a vanilla project though, maybe this is another plugin which is causing this problem, but it's strange that it only seems to affect items in the "Items" tab '-'
 

YoraeRasante

Veteran
Veteran
Joined
Jun 6, 2014
Messages
1,706
Reaction score
469
First Language
Portuguese
Primarily Uses
RMMV
Oh wow didn't expect a reply that fast, thanks a lot for your attention and care! ^^

I actually already tried to learn the skill during the game instead of that yes, and it's giving the same result.
I have yet to try your plugin on a vanilla project though, maybe this is another plugin which is causing this problem, but it's strange that it only seems to affect items in the "Items" tab '-'
that's... very weird.
I tested it with items when I made it, but thought I may have skipped the Learned at Start. But I know you CAN learn it...
I'll check the newer version later... but to be sure, could you test it later with it as down on the plugin list as you can without breaking anything?
 

VenusEstralle

Astral Herald
Member
Joined
Aug 27, 2020
Messages
5
Reaction score
0
First Language
English
Primarily Uses
RMMV
Thing is, it is already sitting at the very bottom on the list ^^'

Okay so I checked on a vanilla project, and it is working. Now to try it with Yanfly ItemCore...

EDIT: It even works when I copy/paste all the exact same plugins in the list while your Item Craft plugin stays at the bottom... nani?!

EDIT²: When I make a copy of my project, delete every plugin from the list and add them again though, the recipe isn't working. However in that case, if I delete Yanfly's ItemCore, it's working. We're getting closer to the problem... I guess?

EDIT_3: I think I found the problem. In my game, I'm not using Independant Items. But there is a parameter in YAN_ItemCore named "Starting ID" for independant items. The Potion is item33, and my Starting ID was 2. By curiosity I set the Starting ID to 50. And tadaaa! It seems to work!

EDIT_4: Okay so this is definitely the origin of the problem. You need to do a little trick like this to have item recipes work with YAN_ItemCore when you don't want to use Independant Items:

cf0d5aad1f.png
 
Last edited:

YoraeRasante

Veteran
Veteran
Joined
Jun 6, 2014
Messages
1,706
Reaction score
469
First Language
Portuguese
Primarily Uses
RMMV
Hmm, I'm confused on why this would be the case but thanks for finding out this. I made sure to make it compatible while making it, I remember making it so you could use independent items as ingredients and all, so I probably let something pass when not doing so but still using item core...
wonder if it also happens with weapons and armors when not independent items now since they should follow the same patterns.
 

Latest Threads

Latest Posts

Latest Profile Posts

I'm really sorry I haven't done any streams. I actually just got home from the hospital after a week and a half.
I'm not dead - I promise :stickytongue:

Anyway, some pokemon inspired art (dont ask me which one tho xD)
reali.png
Writing boss music for Pale Coins. This is the Goblin Mage's theme!

Caz
I've been trying to upload more video tutorials for RMMZ lately! Does anyone have a topic they'd like to see covered? :ehappy:

Forum statistics

Threads
129,716
Messages
1,204,585
Members
170,789
Latest member
TheSchrodinger12
Top