This is my plugin list/order, in Attachment. I did other tests and, as far as the damage formula is concerned, the problem is the compatibility between Hime Damage Weapon and Yep Item Core, it does not work with specific weapons but it works with bare hands@Kyldros Can you screenshot your plugin list/order, please? I was planning on using that plugin as well (Hime's plugin too) but haven't gotten around to it yet.
Sorry everyone, for health reasons I took a break from: coding, rpg maker-related discord and here.
As in, my wrist is kinda killing me when I start coding.
That is... the opposite of what should happen?
Assuming you mean my "minor summon fixes" (that is kind of a misnomer, they were pretty serious ones at the time, just small to make) it was supposed to fix an issue that exactly does not let the summons learn their skills as they level. As in, you summon it at level 1, 5 or 10 they would have the same skills despite supposed to learn more at levels 3 and 7.
Did SRD fix something and it broke my fix? I need to check later.
Are you using DragonBones? As you can see a bit above, someone else has a similar problem when using Summon Core Replace Summons with Dragonbones.
my plugin is bellow SRD's Summon Core right?I don't think SRD fixed something, but basically, if I summon an actor at level 10, and they were supposed to learn something between 1 and 10, they would not learn it. Everything else works fine (like the summoned actor is at the right level with full HP, MP, etc). In any case, I am making the game retain TP, so summoning instances of actor does not work for me, so I am using a workaround.
Thanks. Yup, it was below SRD's Summon Core. Unfortunately, as I am using YEP SV Animated Battler plugin, it conflicts with SRD Summon Core, so I have removed it for now. Will get around to testing it likely during the weekend.my plugin is bellow SRD's Summon Core right?
I think I found it. If I am right it was just one line missing. Needs testing, but hte one in the link is already updated.
SV Animated enemies? I didn't notice this one... Especially since they deal with actors. What exactly is the conflict?Thanks. Yup, it was below SRD's Summon Core. Unfortunately, as I am using YEP SV Animated Battler plugin, it conflicts with SRD Summon Core, so I have removed it for now. Will get around to testing it likely during the weekend.
Just for others with the same proble, I talked with this person through discord, it seems this problem is fixed. Updated the plugin.i am using your YR_DBStateTransform plugin and i keep getting this error:
"Cannot read property 'name' of null"
can u fix this?
SV Animated enemies? I didn't notice this one... Especially since they deal with actors. What exactly is the conflict?
At the moment, I don't think there is a way for the custom params to show up in the equip screen. However, you can make it show up in the status screen with YEP Actor Variables plugin and binding each actor's custom param to a variable.Hi, it's me again!
I wanted to know if there was a way to show YR_newParams Custom Parameters in the Status and Equip screens of the YEP Plugins (Equip, and Status core) and also the comparison in the equip change.
If this is not possible with these plugins, are there any other valid ones that can?
I didn't add them myself, because... well, there are many different status screens, and at the time I wasn't able to think of how to add them. Now I guess I can just add a second column to the base status, but things like yanfly's I'm not sure anymore how much I could change without giving people problems (or getting into some myself)...Hi, it's me again!
I wanted to know if there was a way to show YR_newParams Custom Parameters in the Status and Equip screens of the YEP Plugins (Equip, and Status core) and also the comparison in the equip change.
If this is not possible with these plugins, are there any other valid ones that can?
Hi, been a while since I looked at... any plugins.Hello there! Firstly I'd like to thank you A LOT for the Item Craft plugin. I implemented 18 types of weapons into my game and being able to sort them thanks to the disciplines and the categories is a blessing!
With Yanfly's Crafting System, I would've had to create so many recipe books... you are saving me so much space and time with this plugin.
However, I'm running into a problem I can't solve myself.
So far the plugin works like a charm for weapons and armors... but it refuses to work for items that aren't those listed previously.
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The item I'm trying to create a recipe for, a simple, most basic Potion. Here's the result:
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Exact same notetags but for a weapon. Here's the result:
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The concerned category in the plugin.
The Potion recipe doesn't show if I change its category or discipline either... any item other than weapons or armors simply won't show at all...
I assume this is a stupid problem, but I can't find what's causing the issue. If anyone has a clue, it would be wonderful! >.<
I'm using RPG Maker MV v1.6.2 and your latest plugin update, v1.07, if it can help.
that's... very weird.Oh wow didn't expect a reply that fast, thanks a lot for your attention and care! ^^
I actually already tried to learn the skill during the game instead of that yes, and it's giving the same result.
I have yet to try your plugin on a vanilla project though, maybe this is another plugin which is causing this problem, but it's strange that it only seems to affect items in the "Items" tab '-'