YR Plugins

Discussion in 'JS Plugin Releases (RMMV)' started by Waterguy, Oct 2, 2016.

  1. Zarsla

    Zarsla Veteran Veteran

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    STB is updated to 1.02 on his site as well, so if you went to the page and downloaded it, you can use instant actions.
     
    #21
  2. Waterguy

    Waterguy Veteran Veteran

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    Really?
    I'm usually waiting for those mass update posts, so I didn't know.
     
    #22
  3. RK DracoRoy

    RK DracoRoy Fire Emblem RPG Gamer Veteran

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    I see that his latest update to STB fixed the issue with playing only one battle event. Glad that's been resolved. Thank you for telling me.
    --------------------------------------
    EDIT:

    Hmm. I spoke too soon, somewhat plays more than 1 common event but still some issues. Also, enabling Instant Cast even in STB seems to keep the Turn Order Window open during messages.
     
    Last edited: Aug 19, 2017
    #23
  4. Golden Unicorn Gaming

    Golden Unicorn Gaming Savior of Astoria Veteran

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    Extra Turns! Like Giles in Dragon Slayer: The Legend of Heroes on the TurboDuo
     
    #24
  5. yajirobi

    yajirobi Veteran Veteran

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    great stuff!
     
    #25
  6. Lionheart_84

    Lionheart_84 Veteran Veteran

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    Interesting the plugin: Party Limit Gauge Vertical. :biggrin:
    I wanted to ask if we could change the shape of the bar. :wink:
    I tried with the plugin "Custom Gauges" by Rocketmancer, but it does not change anything! :frown:
     
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  7. Waterguy

    Waterguy Veteran Veteran

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    That is probably because it overwrites the usual gauge drawing function.
    I had to create a new one for the vertical gauge.
     
    #27
  8. Lionheart_84

    Lionheart_84 Veteran Veteran

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    Yes, I had also deduced it! :biggrin:
    In this case, would you like to work around this problem? :wink:
     
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  9. Waterguy

    Waterguy Veteran Veteran

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    I could give it a try.
    could you ask Rocketmancer for permission for me?
     
    #29
  10. Lionheart_84

    Lionheart_84 Veteran Veteran

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    OK, I will try! :wink:
     
    #30
  11. Lionheart_84

    Lionheart_84 Veteran Veteran

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    Hello Waterguy!!! :wink:
    I was told in the forum that Rocketmancer Is not active since a long time!!!
    So now I do not know how you want to adjust for the request made by me to your plugin! :biggrin:
     
    #31
  12. fallenlorelei

    fallenlorelei Veteran Veteran

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    #32
  13. Zarsla

    Zarsla Veteran Veteran

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    Do you have battle engine core & Yanfly core engine?

    Also if you're using the most recently update Yanfly plugins, I recommend putting SRD's plugin(s) under them
     
    #33
  14. Waterguy

    Waterguy Veteran Veteran

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    Also, please screenshot the window that opens with the F8 button - known as the console log. There is where the important info is.
     
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  15. fallenlorelei

    fallenlorelei Veteran Veteran

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    @Zarsla and @Waterguy

    Sorry for the late response! Was away these past few days.

    Yep, I have Battle Core and regular Core. I have the creator underneath those plugins (due to a previous issue I had, which was fixed by dragging the plugin to the bottom). Attached is the screenshot of the console!

    CoTCharacterError.PNG

    Thanks so much for your help. It's very possible I'm just a dummy and made a dummy mistake. I wasn't sure what "(warning: required function overwriting)" meant next to the plugin link, so I just saved and installed it as a usual plugin. Let me know if there's something I missed!
     
    Last edited: Apr 30, 2018
    #35
  16. Waterguy

    Waterguy Veteran Veteran

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    @fallenlorelei it's weird because it works perfectly in my personal project, but I have an idea of what the problem may be and (probably) fixed it, please download the new version and check.
    You are putting this behind both the yanfly and srd plugins, right?
     
    #36
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  17. fallenlorelei

    fallenlorelei Veteran Veteran

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    I don't know what you did, but it works now!! Thank you so much!
     
    #37
  18. Waterguy

    Waterguy Veteran Veteran

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    I declared the variable :p
    which is weird, since it worked for me perfectly before now without having it declared.
     
    #38
  19. Waterguy

    Waterguy Veteran Veteran

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    Hopefully the time difference justifies the double post.

    A new plugin was added, one for creating new parameters. Commissioned and allowed to be shared by inVictor.
     
    #39
  20. Soryuju

    Soryuju Combat Balance Enthusiast Veteran

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    @Waterguy

    I downloaded your New Parameters plugin - thanks for recommending it! I've read through the help file a couple times but just wanted some clarification on how to use it properly.

    1) I mentioned over in the damage formula thread that I want to set non-stat constants for each unique character class to work as multipliers/divisors in my damage formula. I can't use the default engine for this because I don't want these constants to directly modify each character's ATK or MAT, but instead to work more like Elemental Rate. I see things like the "battler.setYRparam(paramId, value)" function and the "battler.(command name)" call in the help file, but I'm getting a little tripped up trying to determine how to fill these out.

    I think specifically, I'm confused about what "stat," "command name" and "paramID" each need to represent, and what scripts I need to write (and in which fields) in order to get them all working together. If it's not too much trouble, could you write out a quick example to show me how to use these terms and how they interact?

    2) The help file mentions something about a "list" of parameters, and how you need to set the parameter ID 1 value lower than it appears on the list. I'm not immediately seeing a list anywhere, though, even after attempting to set a couple test parameters. Could you tell me if I'm missing something here?

    Thanks again!
     
    #40

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