YR Plugins

Zarsla

Veteran
Veteran
Joined
Jan 23, 2015
Messages
710
Reaction score
227
First Language
English
Primarily Uses
STB is updated to 1.02 on his site as well, so if you went to the page and downloaded it, you can use instant actions.
 

YoraeRasante

Veteran
Veteran
Joined
Jun 6, 2014
Messages
1,636
Reaction score
417
First Language
Portuguese
Primarily Uses
RMMV
Really?
I'm usually waiting for those mass update posts, so I didn't know.
 

RK DracoRoy

Fire Emblem RPG Gamer
Veteran
Joined
Jun 29, 2017
Messages
238
Reaction score
59
First Language
English
Primarily Uses
RMMZ
I see that his latest update to STB fixed the issue with playing only one battle event. Glad that's been resolved. Thank you for telling me.
--------------------------------------
EDIT:

Hmm. I spoke too soon, somewhat plays more than 1 common event but still some issues. Also, enabling Instant Cast even in STB seems to keep the Turn Order Window open during messages.
 
Last edited:

Golden Unicorn Gaming

Savior of Astoria
Veteran
Joined
Sep 10, 2013
Messages
256
Reaction score
621
First Language
English
Primarily Uses
N/A
Extra Turns! Like Giles in Dragon Slayer: The Legend of Heroes on the TurboDuo
 

Lionheart_84

Veteran
Veteran
Joined
Oct 27, 2015
Messages
535
Reaction score
48
First Language
Italian
Primarily Uses
Interesting the plugin: Party Limit Gauge Vertical. :biggrin:
I wanted to ask if we could change the shape of the bar. :wink:
I tried with the plugin "Custom Gauges" by Rocketmancer, but it does not change anything! :frown:
 

YoraeRasante

Veteran
Veteran
Joined
Jun 6, 2014
Messages
1,636
Reaction score
417
First Language
Portuguese
Primarily Uses
RMMV
Interesting the plugin: Party Limit Gauge Vertical. :biggrin:
I wanted to ask if we could change the shape of the bar. :wink:
I tried with the plugin "Custom Gauges" by Rocketmancer, but it does not change anything! :frown:
That is probably because it overwrites the usual gauge drawing function.
I had to create a new one for the vertical gauge.
 

Lionheart_84

Veteran
Veteran
Joined
Oct 27, 2015
Messages
535
Reaction score
48
First Language
Italian
Primarily Uses
That is probably because it overwrites the usual gauge drawing function.
I had to create a new one for the vertical gauge.
Yes, I had also deduced it! :biggrin:
In this case, would you like to work around this problem? :wink:
 

YoraeRasante

Veteran
Veteran
Joined
Jun 6, 2014
Messages
1,636
Reaction score
417
First Language
Portuguese
Primarily Uses
RMMV
I could give it a try.
could you ask Rocketmancer for permission for me?
 

Lionheart_84

Veteran
Veteran
Joined
Oct 27, 2015
Messages
535
Reaction score
48
First Language
Italian
Primarily Uses

Hello Waterguy!!! :wink:
I was told in the forum that Rocketmancer Is not active since a long time!!!
So now I do not know how you want to adjust for the request made by me to your plugin! :biggrin:
 

Zarsla

Veteran
Veteran
Joined
Jan 23, 2015
Messages
710
Reaction score
227
First Language
English
Primarily Uses
Do you have battle engine core & Yanfly core engine?

Also if you're using the most recently update Yanfly plugins, I recommend putting SRD's plugin(s) under them
 

YoraeRasante

Veteran
Veteran
Joined
Jun 6, 2014
Messages
1,636
Reaction score
417
First Language
Portuguese
Primarily Uses
RMMV
Also, please screenshot the window that opens with the F8 button - known as the console log. There is where the important info is.
 

fallenlorelei

Veteran
Veteran
Joined
Jul 8, 2013
Messages
296
Reaction score
337
First Language
English
Primarily Uses
@Zarsla and @Waterguy

Sorry for the late response! Was away these past few days.

Yep, I have Battle Core and regular Core. I have the creator underneath those plugins (due to a previous issue I had, which was fixed by dragging the plugin to the bottom). Attached is the screenshot of the console!

CoTCharacterError.PNG

Thanks so much for your help. It's very possible I'm just a dummy and made a dummy mistake. I wasn't sure what "(warning: required function overwriting)" meant next to the plugin link, so I just saved and installed it as a usual plugin. Let me know if there's something I missed!
 
Last edited:

YoraeRasante

Veteran
Veteran
Joined
Jun 6, 2014
Messages
1,636
Reaction score
417
First Language
Portuguese
Primarily Uses
RMMV
@fallenlorelei it's weird because it works perfectly in my personal project, but I have an idea of what the problem may be and (probably) fixed it, please download the new version and check.
You are putting this behind both the yanfly and srd plugins, right?
 

fallenlorelei

Veteran
Veteran
Joined
Jul 8, 2013
Messages
296
Reaction score
337
First Language
English
Primarily Uses
@fallenlorelei it's weird because it works perfectly in my personal project, but I have an idea of what the problem may be and (probably) fixed it, please download the new version and check.
You are putting this behind both the yanfly and srd plugins, right?
I don't know what you did, but it works now!! Thank you so much!
 

YoraeRasante

Veteran
Veteran
Joined
Jun 6, 2014
Messages
1,636
Reaction score
417
First Language
Portuguese
Primarily Uses
RMMV
I declared the variable :p
which is weird, since it worked for me perfectly before now without having it declared.
 

YoraeRasante

Veteran
Veteran
Joined
Jun 6, 2014
Messages
1,636
Reaction score
417
First Language
Portuguese
Primarily Uses
RMMV
Hopefully the time difference justifies the double post.

A new plugin was added, one for creating new parameters. Commissioned and allowed to be shared by inVictor.
 

Soryuju

Combat Balance Enthusiast
Veteran
Joined
Apr 19, 2018
Messages
179
Reaction score
212
First Language
English
Primarily Uses
RMMV
@Waterguy

I downloaded your New Parameters plugin - thanks for recommending it! I've read through the help file a couple times but just wanted some clarification on how to use it properly.

1) I mentioned over in the damage formula thread that I want to set non-stat constants for each unique character class to work as multipliers/divisors in my damage formula. I can't use the default engine for this because I don't want these constants to directly modify each character's ATK or MAT, but instead to work more like Elemental Rate. I see things like the "battler.setYRparam(paramId, value)" function and the "battler.(command name)" call in the help file, but I'm getting a little tripped up trying to determine how to fill these out.

I think specifically, I'm confused about what "stat," "command name" and "paramID" each need to represent, and what scripts I need to write (and in which fields) in order to get them all working together. If it's not too much trouble, could you write out a quick example to show me how to use these terms and how they interact?

2) The help file mentions something about a "list" of parameters, and how you need to set the parameter ID 1 value lower than it appears on the list. I'm not immediately seeing a list anywhere, though, even after attempting to set a couple test parameters. Could you tell me if I'm missing something here?

Thanks again!
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Officially not a mod anymore. Thanks for the many years!
Thinking if i should post on the classifieds section...
Made another plugin showcase video! :kaojoy:
(Plugins and details inside the description of the YouTube video.) :LZScheeze:
Ami
Castle is my Biggest Fear :kaodes:. I just Managed make Part by Part (like the Entrance only),not the Entire Castle like in the RM Sample...
This video really speaks to me...

Forum statistics

Threads
104,373
Messages
1,005,908
Members
135,894
Latest member
EnriX
Top