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Ok, a quick manual for my New Parameters plugin.
When you install the plugin, it seems to have only one parameter, called "Parameters".
But, when you open it, you see that is wrong.
That "Parameters", when opened, reveals itself as a list.
Each of your new parameters will be an element in this list.
Important note: Every time you need to call the parameter's id, the number is the position on the list -1. In the example image, the parameter's id is 0. It will mostly be used when using functions.
Open the parameter in the list - or in the case of a new one open the empty one, in the image the 2 but on a first use the 1, to actually change the parameter.
When you install the plugin, it seems to have only one parameter, called "Parameters".
But, when you open it, you see that is wrong.

That "Parameters", when opened, reveals itself as a list.
Each of your new parameters will be an element in this list.
Important note: Every time you need to call the parameter's id, the number is the position on the list -1. In the example image, the parameter's id is 0. It will mostly be used when using functions.
Open the parameter in the list - or in the case of a new one open the empty one, in the image the 2 but on a first use the 1, to actually change the parameter.

- The first line is the parameter's command name, or the stat's name. It is the value, together with the id that you get on the list, that you will use the most after it is all set to use.
- Example, calling for the example in a damage formula would be a.armPen. Be careful though, the Command Name is case sensitive, meaning armPen is different from armpen.
- The second line is the parameter's text name. Just in case you are using the messages for buff/debuff and the like. You can also call it in custom-made menus. Most won't use it, though.
- The third line is the preset base of the parameter. The default formula is "this.level ? (level * 1) : 1" meaning that, if the battler has a level (being an actor or using an enemy levels plugin) the value will be the level, else it will be 1. Feel free to change it to fit your real needs. As you can see, in the example image it is 0.
- Can also be set individually for each actor or enemy through a notetag <change stat base formula: x>, x being the new formula and stat being the parameter's command name.
- The fourth line is the parameter's formula. It is based on the Yanfly parameters formulas. You can add or remove from it as needed, but I suggest only adding to the formula and not removing the variables.
- The fifth line is the parameter's buff formula. It is the formula used when buffing/debuffing to set the parameter's formula buffRate.
- The sixth and seventh lines are the parameter's minimum and maximun value. They can be changed for a certain battler through notetags.
- The next four lines are the max number of how many times something can be buffed/debuffed on this stat, default and maximum values. The value can be changed through notetags for a certain battler, as long as it is more than 0 and less or equal to the value set as max.
- And the final four lines are icons for buffs and debuffs, first and second stages (second stages when they are buffed/debuffed more than once). They can be left as 0 for no images (or to use the first stage, in the case of the second).