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Can someone please explain
TICK_COUNT_VARIABLE = 120 # Change TICK_COUNT by variable.
and
FILL_TIME_VARIABLE = 600 # Change DEFAULT_FILL_TIME by variable.
The refill times in game are entirely inconsistent and seem to be relative to a comparason of actor agi vs enemy agi.
What I would like a system where 50 agi = a 5 second refill time consistently.
So 25 would be 10 seconds and 100 would be 2.5 seconds.
The same would apply for the enemy.
http://yamiworld.wordpress.com/rgss3/battle-scripts/yeas-add-on/ysa-battle-system-classical-active-time-battle/
TICK_COUNT_VARIABLE = 120 # Change TICK_COUNT by variable.
and
FILL_TIME_VARIABLE = 600 # Change DEFAULT_FILL_TIME by variable.
The refill times in game are entirely inconsistent and seem to be relative to a comparason of actor agi vs enemy agi.
What I would like a system where 50 agi = a 5 second refill time consistently.
So 25 would be 10 seconds and 100 would be 2.5 seconds.
The same would apply for the enemy.
http://yamiworld.wordpress.com/rgss3/battle-scripts/yeas-add-on/ysa-battle-system-classical-active-time-battle/
