@sophien: incompatibilty is the culprit. it will likely to happen if the script is written by different person. you have three option. first give up one of the script and look for substitute script from another author if any(and you desperately need that feature). two make/request compatibility patch from author of the script/other scripter.
three put money in the table and request the compatibility patch to any scripter/ even new script if necessary.
Having trouble with this. When trying to use the skill I get this error: Script 'Game_Actors' line 19: TypeError occurred. No implicit conversion from nil to integer. I have added actor with <guardian> notetag, made the skill and added guardian to party.
so im using your battle system and the summon system but am running into a problem...
i want the user to perform an action before summoning another sprie ex. swing sword play animation on user than summon
immortal: targets, true
move user: user, wait
icon create: user, weapon
icon effect: user, weapon, swing
animation 43: targets, wait
delete icon: user, weapon
immortal: targets, false
I placed this in the skill line but it had no effect no animation or movement made, just the summon... Am I doing something wrong here or is the summoning script simply not allowing the skill to do anything but summon?
any help would be greatly appreciated, love this script but the summon itself is kinda boring and unless your gunna summon, attack, then return, the show animation on enemies doesnt work for me.
Holy cow... work is demanding and I'm back in college. I'm kind of scared of my dad right now after the incident, but at least I don't live with him all the time. Anyway, working on Fandom Scouts and my FNAF character set. The FNAF sprites are actually going to be used in the game... unfortunately the enemy sprites are FNAF World traces, so no sharing those.
The honeymoon period is over with Cyberpunk 2077, It sadly doesnt live up to the hype, pretty graphics arent everything (especially when I cant even do something as simple as changing the radio station over!). Replaying Breath of the wild has reminded me what a good game really looks like, plus that one has good glitches!....