This worked for me.Hey!
Love this plugin!
It works great when I deploy for Mac and Windows, but not for web! Help!
I have both Mp4 and WebM versions of my vids in the movie folders and I have tried putting the extensions in my events as both .mp4 and .webm when using you plugin for web deployment but they don't play!
Help!
Didn't work :/I read you post again and it seems you're trying to deploy as web deployment.
I only tested that in windows,so I can't guarantee, sorry.
Clarification - when I deploy for web and use the .mp4 file extension, the sound from the movie file and text (text input I had on top of the vids) both work, but the visual part of the video does not show upHey!
Love this plugin!
It works great when I deploy for Mac and Windows, but not for web! Help!
I have both Mp4 and WebM versions of my vids in the movie folders and I have tried putting the extensions in my events as both .mp4 and .webm when using you plugin for web deployment but they don't play!
Help!
I think I asked the same request a year ago.Can you do a demo files, I hust get more error no any things at this plugin.
Make a demo files is very very hard .... >_<I think I asked the same request a year ago.
You're right. It's a PIXI issue causing the lag. I've updated my game's PIXI with a newer 4.8.9 version and videos no longer stutter at 1-3fps using this plugin. I can guarantee it affects a lot of people. I was too noob back then to fix it myself. Maybe you can look over the file I attached and add the required code lines to fix the issue so that other people can avoid potential problems like this?This uses GPU functions. So you need a pretty good video card yes.
Also read this Pixi fix: https://github.com/pixijs/pixi.js/issues/4089
It's better as separate plugin and not our problem with the video player.You're right. It's a PIXI issue causing the lag. I've updated my game's PIXI with a newer 4.8.9 version and videos no longer stutter at 1-3fps using this plugin. I can guarantee it affects a lot of people. I was too noob back then to fix it myself. Maybe you can look over the file I attached and add the required code lines to fix the issue so that other people can avoid potential problems like this?
It's basically fixing RPGM MV Pixi to avoid the issue.
A demo wouldn't fix anything. I literally posted in the opening the commands the event would have. It changes nothing. If it doesn't play anything it means either a pixi bug or the video file is too big and needs more time to load in memory.Make a demo files is very very hard .... >_<
◆Comment:This will preload the video
: :----------------------------------------------
◆Script:ysp.VideoPlayer.loadVideo('mirror.webm')
◆Comment:This will check if the video is already in memory.
: :----------------------------------------------
◆Loop
◆If:Script:ysp.VideoPlayer.isReady()
◆Comment:This will stop the loop.
: :----------------------------------------------
◆Break Loop
◆
:End
◆
:Repeat Above
◆Fadeout Screen
◆Comment:This will set the following
: :Video ID #1 : mirror.webm'
: :Play video ID #1
: :Loop video ID #1
: :----------------------------------------------
◆Script:ysp.VideoPlayer.newVideo('mirror.webm', 1)
: :ysp.VideoPlayer.playVideoById(1)
: :ysp.VideoPlayer.setLoopById(1)
◆Fadein Screen
◆Text:None, Window, Bottom
: :Wow! We have looping videos!
: :And the text is showing!
: :\}So\{ freaking \{cool!
◆Fadeout Screen
◆Comment:Stop the video
: :----------------------------------------------
◆Script:ysp.VideoPlayer.stopVideoById(1)
◆Fadein Screen
I'll think about it.This is the best plugin. Thank you very much. Is there an option to make this plugin work in RPG Maker MZ? Now there's a black screen instead of a video.
remove loopbyID command...Thank you very much. Most of the plugins continued to work after switching from MV to MZ, but unfortunately, there is a black screen instead of a video. I will look forward to this moment very much. Thank you for the great plugin.
I don't know much about the code, so tell me how to make the video not loop and end after the first playback. I had to stop the video with the wait 80 frame command.