masterlobo

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This is a great plugin!

I'm sorry if this has been answered before, but what is the usage license for this script?
 

Artille

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Hello,

I have read about this plugin and it works fine for me, except for one thing.
The ysp.VideoPlayer.releaseVideo(videoName) doesn't seem to do what it's supposed to.

When I play the video in the game and the user can stop at any time, whenever the video stop I request a releaseVideo which should allow the video to restart from frame 0.
Yet somehow, it doesn't.

issue.png

This event is set in Auto mode to prevent players from moving while the video is playing.
Everything works fine, I have no errors in the console but when the player wants to play the video, it start where it left of (if it stop at 10 second, it will start at 10 sec next time).

Am I doing it wrong ?

Thanks for this great plugin. :)
 

Archeia

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This is a great plugin!

I'm sorry if this has been answered before, but what is the usage license for this script?

Use for commercial/non commercial game just give credit I guess.


When I play the video in the game and the user can stop at any time, whenever the video stop I request a releaseVideo which should allow the video to restart from frame 0.
Yet somehow, it doesn't.

It's not our intended use of our plugin but we provided the source code. Unfortunately, we (Yami and I) stopped using MV so we have no will to work or update our MV plugins.
 

Artille

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Unfortunately, we (Yami and I) stopped using MV so we have no will to work or update our MV plugins.

I understand, thanks for all your work. I will figure a way out. :)
 

Taraque

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Hi, will there be a MZ version of this plugin available in the future?
 

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Observation Log 1 on the planet of "RPGMAKERWEB": Local RMXP community seems to have very few survivors. Their script tech-level is in the early Stone Age(about the same as 66RPG in 2007).
Some cats/wolves/squirrels are spotted, they are likely friendly. :3
Keep working on establishing more meaningful contacts.
May try to use the "I Come in Peace" protocol if encounter any hostiles.
Using hiddenone's QTE tutorial I've been able to setup a simple fishing system. Instead of just the pointer moving, the goal moves as well. Holding the action button scrolls the pointer and pressing the down arrow key hooks the fish. The speed of both is variable as well as the number of successful hooks needed for a catch.
When someone helps you solve a problem, it's good to report the thread so it can be closed, but it's also nice to go back and post in the thread to let them know their suggestion actually worked. And, you know, to say thanks for helping.

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