- Jul 30, 2015
- Reaction score
- First Language
- Primarily Uses
Inspired by games like Until Dawn and The Walking Dead comes a game about survival in a world infested with zombies. When the world falls to pieces, survival is key. Every decision must be made carefully - one wrong turn can lead to certain demise. You take control of six plucky survivors and change the course of their lives throughout the game. Your decisions determine whether they make it through the night, or fall victim to the zombie virus and join the ever-growing ranks of the walking dead. Who will survive, and who will die? Only you can decide that.
- A unique combat system that requires stealthy movement, careful planning, and a willingness to make risky decisions in order to escape death.
- Every character can live or die, resulting in several different endings.
- Most decisions have a large impact later in the game. Decisions that seem arbitrary can have lasting effects.
- Interaction with the environment in various aspects, which is key to progression.
- No saving - when a character dies, they're dead for good.
Level-headed, strong-willed, and intelligent, Cheryl does her best to be the peacemaker of the group and tries to keep order as much as possible, even though people don't really listen to her. She's confident in her survival abilities and has no trouble going off on her own. She does her best to be a friend to everyone, even though she tends to pick sides. Her weapon of choice is a machete.
Mike dubs himself the "official" leader of the group, and everyone tends to side with this ruling. His cold exterior and harsh treatment of people makes him distant and hard to like, but he has no problem taking control of tough situations when others may back down. He has a tough time maintaining relationships. His weapon of choice is a shotgun.
Roger is a lovable oaf, in a sense. He's very physically strong and he knows how to be friends with anyone, even though he may not make the smartest decisions. He isn't a great leader and tends to follow what others say, even if he doesn't agree with it wholeheartedly. He very rarely gets angry. His weapon of choice is a sniper rifle.
Madison is loud and abrasive, but she isn't afraid of speaking her mind and doing what she thinks is right, even if it's not the most reasonable action. She cares more for herself than others, which makes her very self-sustainable. Though she acts tough, in the face of danger, she tends to freak out. She doesn't have a good relationship with the rest of the group, but she doesn't care. She doesn't have a weapon.
Zeke is a rather soft-spoken member of the group. He does his best to fall neutral on every issue, and often times does so by simply not talking at all. He is sometimes forgotten as being a part of the group. He is dating Kelly - it seems like their relationship is pretty solid, as he tends to protect her from everything. His weapon of choice is a knife.
Kelly is a beautiful blonde who, surprisingly, can think on her feet. Though she is easily startled and relies on Zeke for protection, she will openly admit that she is capable of surviving by herself. She prides herself on looking attractive despite the circumstances, which she says helps her hold on to some semblance of her humanity. Her weapon of choice is a pistol.
Character Art credit to the creator of the Pop! Horror City DLC.
Tileset credit goes to the create of the Pop! Horror City DLC.
Please feel free to leave any feedback on the visuals/features/whatever! I don't have a demo yet, but I do plan to release one (hopefully) soon. Right now, I'm still working out a lot of the features (mainly trying to sort out the "combat" system, which is a bit difficult when using more than one zombie), but the game is currently fully functional and there haven't been any major game breaking bugs, which is always a plus. Thanks for taking the time to read up on my game!
Last edited by a moderator: