Zarov's Curse

Discussion in '2014 Indie Game Maker Contest' started by Tiarali, Jun 30, 2014.

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  1. Tiarali

    Tiarali Villager Member

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    Hi everybody :)  I'm new around here, my boyfriend bought me a copy of RPGMaker VX Ace in the Humble Bundle, so I thought I'd try and make a simple game in time to enter in the competition.

    My entry is Zarov's Curse, in which a 16 year old girl who grew up on a form is forced to go on an adventure when an evil curse descends upon the land.

    Enjoy!

    http://contest.rpgmakerweb.com/game/view/id/470#.U7FOrPmSySp

    Farm_SS.png

    Hermit_SS.png
     
    Last edited by a moderator: Jun 30, 2014
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  2. Silvestre

    Silvestre Veteran Veteran

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    Hello. I gave your game a try and it was quite a fun, short adventure.

    I made a few notes as I progressed, if you would like to see them. Good luck on the contest and congratulations on finishing the game's project. I know it was too little time and a lot to learn, in my case.

     

    - Quick intro but lacking a very interesting hook. Perhaps it was a bit rushed way to start.

     

    - Custom battlers are original but not matching the rest. It's nice to keep consistent, but I understand the need for something different than the other monsters.

     

    - Mapping is nice but needs some work. On the other hand, the transition areas were easy to find (which not always happens in games), and the world map was interesting.

     

    - Simple and nice side quests with just a little bit of grinding.

     

    - Font color is hard to read, especially during battle. At times I could not really see the damage value done to me. The standard battles are already so fast, coupled with the font, things can get confusing.

     

    - Alchemy is intuitive and fun. It's nice to acquire items other than buying from the stores.

     

    - Humorous dialogues. They were a few, but I am a sucker for these things.

     

    - Short story with quick ending. The ending sequence was so quick... Perhaps you could elaborate more on what happened to Kelsi.

     

    I have found some things worth mentioning:

    In the castle, the soldier misleads the player by telling them to go left, when the stairs are to the right.A tip on the alchemy torch - limit the sprite not to change position (Fixed direction in the Event window, if I remember correctly) otherwise it will change colour or act weird depending on which direction you talk to it from.
     
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  3. kartersaint

    kartersaint Ornate Brain Veteran

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    I'll try your game for curiosity. 
     
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  4. Tiarali

    Tiarali Villager Member

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    Thank you so very much!!!

    I am absolutely kicking myself about the soldier, that was a dumb error to make (and not find before release).  The custom battler was a huge headache for me.  I couldn't find anything that would suit the story and match the game.  I ended up with something that allowed me to tell the story I wanted to tell, but it looked hideous. Some of the other things you said are really interesting and I will take on board.  Thanks again!
     
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  5. Silvestre

    Silvestre Veteran Veteran

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    Don't sweat it, I realized some very dumb mistakes on my game as well, after sending the definite version for the contest, hehe... You can still work on it a bit if you want and release a post-competition version.

    I'd love to learn what happens to Kelsi in the future if you return to her adventures.
     
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  6. kartersaint

    kartersaint Ornate Brain Veteran

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    I thought there is a event...

    After a granny was dead, I thought the protagonist went cry for minutes. But it's ended quickly. lol. 
    So the game is simple, and you actually made a good simple and short game made in a month. But you need to consider to make a storyline more detailed. 
     
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  7. Tiarali

    Tiarali Villager Member

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    Yeah, I might have taken the competition directive to have a complete experience within an hour a little too literally.
     
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  8. Indrah

    Indrah Megane Berserker Veteran

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    Here's my very quick and sketchy take on the game (link for info on why it's so short and all that jazz)




    I can’t tell if this game is very a very early attempt and looks and feels it, if it’s just bad, or if it’s a joke game.


    In any case, there is nothing appealing or engaging about it, so no reason to really play it.
     
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