Zelda hearts/icons health bar

Hahasea

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Has anyone know of a plugin or event way to have a system similar to Zelda's heart health system? Where instead of the numerical representation of getting more HP capacity, you collect cumulative hearts (or whatever). So you start out with one heart, and work your way up to many.


Each heart contains 4 health segments, which decrease/increase like HP would, just visually, not numerically.

My searching has only yielded VX discussions about this, does anyone know if this is possible in MV?
 

ShadowDragon

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MOG hunter has a bunch of health bar, but it might goes per heart off,
but other than that, you can creat your own, make a heart, and cut it in 4, or make the heart smaller
that it can be 3 hits per per heart. than use SRD Hudmaker tool to position the heart and its condition.

I would recommend a variable so you can make the player HP up to 9999999 just in case and when variable HP = 0
it goes to game over screen (this should be checked in a parallel process in a common event =)
 

ShadowDragon

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Here are some tiny idea's in case you want to use SRD Hudmaker,
Heart1.png Heart2.png

You can recolor them, edit them, to see if it fits you needs ^^
 

Hahasea

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Here are some tiny idea's in case you want to use SRD Hudmaker,
View attachment 123246 View attachment 123247

You can recolor them, edit them, to see if it fits you needs ^^
Hey thanks! I'll definitely be making some custom ones, but it's very helpful to see how it's set up :)

*Edit*
@ShadowDragon I can't seem to figure out how to implement that kind of a gauge with Hudmaker. I've looked at SRD's youtube tutorials, and he doesn't get into that, and there's no super obvious way I can see in the Hudmaker itself. Do you have any tips on how I might do this? I realise you need to use js conditions, but I'm still pretty green with javascript.
 
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ShadowDragon

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if you making an ABS, you can put the HP either into a variable, or use the default HP,
but it would take time to put it in. if you use variable way,, than I can give you how to set it up
though. But I need to look into my hud because it took 2 hours to set it up though.

Because My hud is a bit more complex, HP, MP, Counters, Elements Cores, Laser Grid Cores and Indicatores.
The empty spot stays like that or implent something like, map name or a status (poison, fire, freeze (slow movement))
but im not sure about it, but this is done in hud maker though.


_Actor HUD_.gif


So I can help you set up with your hearts how to do that.
But give me details what system you use though for battle.
 

Hahasea

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@ShadowDragon nice HUD!

I'm keeping it very simple, just a gauge each for HP and MP made of icons with segments similar to the second set of hearts you attached.

While I do have HP and MP in my game, I don't actually have battle! I manipulate the HP & MP via eventing.
 

ShadowDragon

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I might chance MP to energy part, but for now, it stays MP, but not used in early of the game anyways.
But for the hearts its easy to set up, maybe 10min or so, unless you get the hang of it.

as for normal gauge, you can get the effect what i did on my HP, took time to figure it
instead of flat color, to make it like that the way i wanted, so it has a bit more depth in it :)

If you want it that way as well, I can help you unless you have photoshop or gimp with layer attachement.
just ask if you want too (you can always edit it later on)

If you need any help, ping me or PM me :)
 

Hahasea

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@ShadowDragon Thanks, I'm good with Photoshop, so no worries there, just less good with javascript...

It would actually be really helpful to see how you have your conditions set up. I'm usually pretty good with figuring how to adjust js to suit my needs when I have an example, but have no idea where to start when I don't.

I guess the main issue is figuring out how to call on the different segments at different HP/MP, or even how to break down a multi-icon png so that the conditions know which part of it to show. Am I making sense?
 

ShadowDragon

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as for hud maker, you basicly need 1 container (in gauges) and 4 hearts (or 3 pieces in the other on)
that goes on top, than its basicly, position it in the correct place, and use whatever you need to do.
a container and teh pieces need the same condition, when its 1, when 2, when 3, when to show, and when not.

if its based on a variable, you can do variable == 3, but the heart when its 4, while variable is 3, it wont show,
unless its 4 or bigger :)

I can give you an backup of my hud, but it require some plugins to, but all the information would be there
to see if you can figure it out how. I can give you the variable part of my counter core, which counts for 1
counter, but the HP in variable can be done in pieces. When I got time, I send you the small demo, to see if you
can figure it out (which you cant share) while it was pretty hard to get it to work. I might be able to do it later
this day though.
 

Hahasea

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@ShadowDragon thank you so much, that would be an amazing help, even if it takes me a while to decipher.

And of course, 100% confidentiality with anything you share, I'll delete as soon as I figure out what I'm doing.

Thanks again :)
 

BlueClaw

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Would this apply to a 1 hit and a heart is gone system like ❤❤❤, 1 damage makes it ❤❤ ?
 

ShadowDragon

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@BlueClaw its possible, it really depends how you set it up, 1 heart, 1/2 heart, 1/3 heart for 3 hits.
however you like to take thte dmg.
 

slimmmeiske2

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Since plugins seem the way to go, I'm moving this to Plugin Requests.

 

Kilravok

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Please forgive the necromancy, but what plug, or set of plugs, does this health bar design need?
Just that list should hopefully be enough for me, but I might come back if I need help beyond that.

Thanks in advance, and again, sorry for the necrosis.
 

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