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Has anyone know of a plugin or event way to have a system similar to Zelda's heart health system? Where instead of the numerical representation of getting more HP capacity, you collect cumulative hearts (or whatever). So you start out with one heart, and work your way up to many.
Each heart contains 4 health segments, which decrease/increase like HP would, just visually, not numerically.
My searching has only yielded VX discussions about this, does anyone know if this is possible in MV?
Each heart contains 4 health segments, which decrease/increase like HP would, just visually, not numerically.
My searching has only yielded VX discussions about this, does anyone know if this is possible in MV?






