Zelda like battle system (QABS)

Czlapman

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I have problem with animations in QABS. I want make sword swing animatons but idk how to proper make it. Swing animation just float around character. There is any option to start animation from character, doesn't matter from which direction char standing?
 

Ragen

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For that goal, you need a trigger binded to a keyboard click, plus check character direction, and as result perform animation on your character.
 

Czlapman

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For that goal, you need a trigger binded to a keyboard click, plus check character direction, and as result perform animation on your character.
I bind "z" key and it's works but i don't how to make animation whith goes on the direction same as character. For example my character turned right and my animation will be next to him and that's ok, but if i turned char on the left animation will be still on the right.
 

Ragen

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I bind "z" key and it's works but i don't how to make animation whith goes on the direction same as character. For example my character turned right and my animation will be next to him and that's ok, but if i turned char on the left animation will be still on the right.
Could you show me (cropped print screen) of your code/logic used so I can give it a look?
 

Czlapman

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Could you show me (cropped print screen) of your code/logic used so I can give it a look?
Problem solved, i think. I switch to Moghunter's chrono engine, and this work just excellent. Anyway thanks for reply.
 

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