EndriuHagrid

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Hi. I just wanted to add on my game something like hearts health bar, like in Zelda. And also this system would be on enemies.

Example
1651663626321.png

Can you guys ask me how I can realize it in my Action RPG game?
 

Andar

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there are ways to do this, but if you have an ABS (action battle system) plugin, then you need to be careful about plugin compatibility, because ABS plugins change a lot inside the engine.
so can you tell us what other plugins you have in your game?
 

EndriuHagrid

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there are ways to do this, but if you have an ABS (action battle system) plugin, then you need to be careful about plugin compatibility, because ABS plugins change a lot inside the engine.
so can you tell us what other plugins you have in your game?
I have a plugin QABS.
here`s a list of plugins
1651670544545.png
 

ct_bolt

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Might not be all the way what you described but..
I had a game a while ago I was making that used Dekita's Zelda Styled HUD

That worked with this plugin list:
Code:
QPlus
Community_Basic
dmv-core
dmv-zelda_hud
Fix_NoActivity
Exhydra_CharacterExtras
RS_MirrorArea
YEP_MessageCore
YEP_X_ExtMesPack1
YEP_MoveRouteCore
EST_Event_Graphic_Shift
EST_ACTOR_EVENT
SAN_ResidualSprites
HIME_EventTriggerLabels
RS_YoutubePlayer
MOG_DizzyEffect
MOG_EventText
YEP_DashToggle
YEP_IconBalloons
RS_MessageAlign
YEP_GabWindow
MrTS_EventNames
MOG_AnimatedText
MOG_CharacterMotion
MOG_EventIndicators
MOG_TreasurePopup
MOG_Weather_EX
MOG_PickupThrow
MOG_EventSensor
MOG_CharPoses
MOG_ChronoEngine
MOG_ChronoATBHud
MOG_ChronoCT
MOG_ChronoToolHud
map_edge_transfer_(mv)
mapscroll
VE_BasicModule
VE_TilePriority
VE_Single_Actor
CTB_MenuBasic
YEP_OptionsCore
OrangeRegionCollisions
CTB_FadeZeldaHud
YEP_SaveEventLocations
CTB_Puzzles
ALOE_VirtualButtons
TMStarSprites
Chau_Simple Popups
CTB_ChauPopupsEx
BBS_MultiTouch
DisableClickDualTouchMenu
CTB_ExitCommand
YEP_EventCopier
Eli_GameFontSettings
ze_-_file_list

Looked like this in game:
 

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