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Zelda has bombs, the fire rod, the lantern etc. They are received in dungeons and allow the player to explore areas unaccesable to them before. What types of games benefit from this mechanic? Is it possible to use this feature in a JRPG without too much backtracking, but also reward the player for exploration? Is using a cool new item to access otherwise closed off areas a way of developing exploration without adding artificial game-time?
What do you think?
I'm deciding if I should add items like the fire rod or the hook shot to my JRPG. There are 10 elemental temples and I've been thinking of rewarding a new item in the beginning/middle that would help with some puzzles and also be able to remove certain roadblocks in the game world that access secret/extra areas. (Similar to Zelda or Tales of Symphonia's Magic Ring)
I'm definitely adding bombs to blow up certain cracks in caves since this doesn't seem like too much of a stretch. On the other hand 10 different elemental-inspired tools sounds like a project albeit a very interesting one.
Ideas so far:
Temple of Water
Flippers - Allow you to dive in deep water and access underwater caverns
Temple of Darkness
Shadow Lantern - Allows you to access the parallel 'shadow' parts of the world map
Unaccounted for:
Temple of Fire
Temple of Ice
Temple of Nature
Temple of Light
Temple of Lightning
Temple of Poison
Temple of Wind
Temple of Earth
What do you think?
I'm deciding if I should add items like the fire rod or the hook shot to my JRPG. There are 10 elemental temples and I've been thinking of rewarding a new item in the beginning/middle that would help with some puzzles and also be able to remove certain roadblocks in the game world that access secret/extra areas. (Similar to Zelda or Tales of Symphonia's Magic Ring)
I'm definitely adding bombs to blow up certain cracks in caves since this doesn't seem like too much of a stretch. On the other hand 10 different elemental-inspired tools sounds like a project albeit a very interesting one.
Ideas so far:
Temple of Water
Flippers - Allow you to dive in deep water and access underwater caverns
Temple of Darkness
Shadow Lantern - Allows you to access the parallel 'shadow' parts of the world map
Unaccounted for:
Temple of Fire
Temple of Ice
Temple of Nature
Temple of Light
Temple of Lightning
Temple of Poison
Temple of Wind
Temple of Earth
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