RPG Maker Forums

Zelda has bombs, the fire rod, the lantern etc. They are received in dungeons and allow the player to explore areas unaccesable to them before. What types of games benefit from this mechanic? Is it possible to use this feature in a JRPG without too much backtracking, but also reward the player for exploration? Is using a cool new item to access otherwise closed off areas a way of developing exploration without adding artificial game-time?

What do you think?

I'm deciding if I should add items like the fire rod or the hook shot to my JRPG. There are 10 elemental temples and I've been thinking of rewarding a new item in the beginning/middle that would help with some puzzles and also be able to remove certain roadblocks in the game world that access secret/extra areas. (Similar to Zelda or Tales of Symphonia's Magic Ring)

I'm definitely adding bombs to blow up certain cracks in caves since this doesn't seem like too much of a stretch. On the other hand 10 different elemental-inspired tools sounds like a project albeit a very interesting one.

Ideas so far:

Temple of Water
Flippers - Allow you to dive in deep water and access underwater caverns

Temple of Darkness
Shadow Lantern - Allows you to access the parallel 'shadow' parts of the world map

Unaccounted for:
Temple of Fire
Temple of Ice
Temple of Nature
Temple of Light
Temple of Lightning
Temple of Poison
Temple of Wind
Temple of Earth

Latest Threads

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,034
Messages
1,018,446
Members
137,820
Latest member
georg09byron
Top