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Off the coast of Zendir lies a small island, slowly being eroded away by the sea. On this island, magic is performed in secret for it is frowned upon by the community of the island, who blame it on the failure of their crops. One person in particular - Zaphilia - was chased out of the village when they saw her perform a magical act, but her childhood friend gives her an avenue of escape - the idea to travel to Zendir, the mainland, where magic is permitted. However, the disaster that has struck the small island is also prevalent on the mainland, and so it falls to Zaphilia to use her abilities to restore the land to what it once was whilst at the same time, restoring faith in magic!
Throughout Zaphilia's adventures, she will quite literally make friends, enemies and allies for life. The choices she makes in either helping or shunning them will heavily impact on whether she can save Zendir or not. There are at least three different endings to unlock, depending on which avenue of the story is taken and what choices are made. This is Zendir, a new world!
In Zendir, there's a fantastic variety of foods, drinks, monsters and people who need help in their lives. By assisting these people and exploring the local culture, the story will expand upon itself to thrust you into a brand new world which bears little resemblance to our own... unless you look closely. Even then, it is worth exploring the world for what it is, and accepting the curiosities and oddities that come with it. Magic plays a part in this world, but due to an incident in the past which many residents do not like to talk about, it has been shunned. Therefore, the land has become archaic in its nature, and so this is where Zaphilia comes in, in terms of reintroducing the favours that magic brings. It is a monumental task not to be frowned at, and only the correct choices will lead you upon the right path. This is a game of decisions and choices. Take the plunge. Open the book, and begin reading the fantastic story...
In Zendir, there's a fantastic variety of foods, drinks, monsters and people who need help in their lives. By assisting these people and exploring the local culture, the story will expand upon itself to thrust you into a brand new world which bears little resemblance to our own... unless you look closely. Even then, it is worth exploring the world for what it is, and accepting the curiosities and oddities that come with it. Magic plays a part in this world, but due to an incident in the past which many residents do not like to talk about, it has been shunned. Therefore, the land has become archaic in its nature, and so this is where Zaphilia comes in, in terms of reintroducing the favours that magic brings. It is a monumental task not to be frowned at, and only the correct choices will lead you upon the right path. This is a game of decisions and choices. Take the plunge. Open the book, and begin reading the fantastic story...
AN ENGROSSING STORY
EVERY NPC HAS SOMETHING TO SAY
HUMOROUS SIDE QUESTS
CHOICES TO MAKE, SECRETS TO UNCOVER
Zaphilia
Zaphilia has had to fend for herself since her parents abandoned her after an incident in her childhood. Since then, she's made friends with some of the locals, having to keep her magical ability hidden for the most part for fear of repercussions. However, her secret is let out and she quickly makes enemies, thus prompting the beginning of the game. Once her mind is made up, it cannot be changed. She is determined, curious and resourceful, a valuable asset to any party exploring the land of Zendir.
Zane
Zane originally became friends with Zaphilia because both of their names began with Z. Now much less naive than he was when he met Zaphilia, Zane has become much more distant as time has gone on. Nonetheless, he remains friends with her due to all the knowledge that they share together, and he is the one to stick up for Zaphilia and believe it wasn't her fault when the crops start dying on the island.
Anya
A young girl who Zaphilia befriended. She has an eccentric father and a (thankfully) normal mother, both of which appear to have contributed to her strange, mixed personality. She is a bag of all-sorts, holding many tricks up her sleeve as well as information that could prove helpful.
Dalnaycus
An over-excitable magician, Dalnaycus is a master of the arcane, the prized student of the Academy. He is witty and knows many of the Ancient Languages and doesn't hesitate in going anywhere with Zaphilia upon her induction to the academy. He however, looks disdainfully upon those who are not academy members, just as those who detest magicians, do.
Dorian
A clumsy, hapless boy who can't do a thing right. He originally wanted to be a squire for a Knight in Galapoca fortress, but they wouldn't take him in. Dreading the prospect of being sent back to his faraway home, he eventually finds another job working for the resident magician of Galapoca Fortress. It is one disaster after another though, and the first job he messes up leads to his introduction to the party...
...and many more!
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Rpgmakervxace.net
- Masonxy
Other Sites
- Gaignun Sasaki
- Suzaku Shina
- SilverLegion
RPG Maker
- Enterbrain
Tilesets
Hermit's Farm
Hermit's Shed
All areas in New Magic Academy
- Celianna
Music
Hersey
This is not a drill
Illix town
Fire Drill
Good Night II
- Aaron Krogh
Battle 7
Battle 8
Battle 9
Dungeon 1
Dungeon 2
Dungeon 3
Dungeon 4
Game Over 1
Theme 2
Theme 4
Town 2
Town 3
- Gyrowolf
Can you make it
Can you make it (custom)
Forgotten Kingdom
Mountain Pass
Seaside Story
The Glitch
Theme 1
Theme 6
Valiant Hero
- Reactive Owl
Florida Fire
Siphonia
They're Calling Us
- Eric Carter
Sound
They Approach
- Julio Weigend
Scripts
Title Screen Editor
- Zerbu Engine
Party Menu Editor
Party-Sized Menu
Save Engine
- Yanfly
Battle Transitions
Ash
- Mitchi.exe
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