Zero Worth Nothing

hansmorg

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The game:

The basic idea behind the game is:

-You're searching for your brother who is missing

-Villagers who react and act somewhat realistically.

-Exploration: finding secrets, finding items/quests etc...

Right now you start of in a tent, you can sleep in either one of the beds to restore yourself (and the party) completely, put on, and take off, a cape/cloak. There are two towns that can be visited: Town of Sea and Ghost town, the former is the most complete one.

-----------------------------

I want to clarify that this is my first project so it will not become a very long game, and it will not have a well thought through story. This is a learning project to me, therefore the following things may happen:

- Errors ( wrong tile passability, events that sometimes fail, etc)

- Inconsistent systems, some areas might have a different battle system than others etc.

But I do hope that, even though this is my first project, I can craft a sweet short little game without too many game breaking "features".

Thanks

-Hans

------------------------------

Things you can do:

-Help an old lady harvest her crops, 6 at a time!

-Get Mitsy (cat) as a party member.

-Visit two towns

-Kill rats in Sea Town's Weapon and Armour store's training room!

-Avoid combat by walking on the road.

Known issues:

- event battle system sometimes stops.

- some tiles can be passed through in the wrong direction (Mountain) this is because of the grass there.

...........................

UPDATED!

DL link: https://www.dropbox.com/s/5kiw8gazqdumun6/Zero%20Worth%20Nothing.exe

(You should not need rpg maker vx ace to run it.)

.................................................................

Note:

The game is still in very early development and it is my first using rpg maker so I would love some constructive feedback on what I have done so far. Do NOT worry about being too harsh, I can take it!

Also: everything is subject to change and complete revamps.

Things that I plan on adding:

-Longer conversations with villagers

-A mountain (literally) to climb and explore, with caves and perhaps a village.

-More weapons, armours and items.

-More enemies and more skills.

-Living cities, guards will have families and homes

-Time cycle, and the ability to tell time

-Main quest ( this one is probably obvious, but I want to craft the world before I craft the story)

-Plenty of side quests

Screenshots of game:

from v0.1:

scr1.gif     gt1.jpg

gti.jpg       st1.jpg

sts.jpg      thief.jpg

from v0.1.1:

battle.jpg  mnt.jpg

----------------------------------------------------------------------------------------------

Update:

The files will not be encrypted, so feel free to use my event's as you please, I'd like you to NOT use the cat_1 character picture.

Things added:

- a bare bones event based combat system

-a hill / mini mountain behind Ghost town (you have to enter the city to get there)

          - a small cave with a waterfall inside it, and a sleeping man!

          - bridges you can walk under and on!

          -a road blocked by a fence, what could possibly be added there?!
 
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Mrwolf2

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Please note that I am a beginner myself.

This is what I found, I hope it helps.

Your goal in the game isn't immediately clear (the missing brother). You only find that out after you talk to people.

Town of seas:

Old men at the inn, text is sometimes to long for the box it's in.

Once you harvest all the crops for the old lady and give them to here, she will ask you to do it again

even if there are no crops left.

When you find the items next to the bed of the silent men and take them, perhaps he could comment on that.

Ghost town:

When you enter the second map (with the bridges) you can cross them. But if you go in the cave and come back again you can't walk on them.

Battle at the cave got stuck after the first attack.

Random encounters: Was attacked by a waterspirit, but had a desert background.

Hope it can help you improve your game.
 

hansmorg

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Please note that I am a beginner myself.

This is what I found, I hope it helps.

Your goal in the game isn't immediately clear (the missing brother). You only find that out after you talk to people.

-I've added in an opening cutscene in which the brother walks out of the tent, MC wakes up and suggests going to town to look for him.

Town of seas:

Old men at the inn, text is sometimes to long for the box it's in.

-Should be easy to fix, I think I already did :)

Once you harvest all the crops for the old lady and give them to here, she will ask you to do it again

even if there are no crops left.

 -The system is kind of redundant atm, she only accepts 6 at a time, I'll change that though!

When you find the items next to the bed of the silent men and take them, perhaps he could comment on that.

-I'm not entirely sure what I want to do with him yet, he might stay, he might go.

Ghost town:

When you enter the second map (with the bridges) you can cross them. But if you go in the cave and come back again you can't walk on them.

-Know issue, I've fixed it. Some missing events.

Battle at the cave got stuck after the first attack.

-Yeah but it doesn't always happen and I'm unsure as to why, but I'm working on it :)

Random encounters: Was attacked by a waterspirit, but had a desert background.

-I'm unsure what sort of battle system I want in the game at the moment, random battles might be removed entirely.

Hope it can help you improve your game.

It certainly will, and thank you for taking the time to play what little there is off it at the moment :)
 

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