Hey guys! We're down to the wire and I finally have a playable version of my game, ready to go! (Zofar-Man official contest page) Nate Landis was just an average slacker... until he was mixed up in a crime scene and got blackmailed into being a robot-suit test pilot. Against his better judgement, Nate becomes Zofar-Man, a real life super hero on a mission to clean up the streets! The Defender of Jusice: Zofar-Man After getting mixed up in a crime scene, Nate Landis finds himself under the thumb of the ambitious Prof. Zaka. She blackmails him into being a test pilot for her experimental new robot suit in exchange for her keeping her mouth shut. With the powers of the suit, Nate becomes the mighty Zofar-Man and embarks on a series of missions to rid the city of local evil-doers. Although the life of a super hero is far outside the realm of Nate's previous lifelong ambitions (aka sitting on a couch and watching TV), he may just discover that he's better suited to the role than he ever imagined. Multiple Gameplay Styles Prof. Zaka has Nate take on a wide variety of missions throughout the game. There are three different styles of missions to choose from, so it keeps the gameplay fresh and interesting. You can complete these missions in any order that you choose, allowing you to play the game the way you want to. Disaster Control Mission - Make your way through various disaster areas (such as a burning building), and save all of the trapped victims before time runs out. There are various paths you can take depending on which robot suit parts you have equipped. Hostage Rescue Mission - In this mode you investigate crime scenes classic-adventure style and search for clues that could help you find the kidnapper. Once you think you've found everything, you hunt down the kidnapper and try to talk them into releasing the hostage. There are multiple conversation paths that get unlocked depending on how many clues you discovered earlier, and it will take some smooth people skills to recover the hostages unharmed. Take out the Boss Mission - The more action oriented part of the game, these missions require you enter into the stronghold of a local mob boss and take him down. You will have to sneak your way past both melee and ranged henchman who do everything in their power to prevent you from reaching their boss. Suit Customization Zofar-Man has the unique ability to swap out certain parts of his suit for better, more effecient pieces. Each part that you equip adds a new ability to Zofar-Man's arsenal, so mix and match them before each mission to create the best combination for the job. (For example, bring the Mind Reader helmet on a Hostage Rescue mission for some interesting new conversation paths) Parts cost AP to equip however, so you'll need to carefully plan out which suit to bring with you. General Notes about Zofar-Man Zofar-Man was created entirely within the month of June, 2014 using RPG Maker VX Ace. It is somewhat of a narrative-driven game, so there's quite a bit of dialogue. Although it isn't an RPG in the traditional RPG Maker turn-based style, it certainly has a lot of RPG elements to the gameplay so I figured it would fit in this category. All scripts/tilesets/music that were not created by me have been given the okay for commercial use. Everything else was created entirely by me (Steve Rakar), with a bit of help from my sister (Michelle Rakar) for the initial character concepts. Update: I managed to upload my newest build just seconds before the deadline! Man, that was intense... Check out the official contest page to get the newly released version 1.1. Or if you're brave enough to try the untested but RTP free version, you can download v1.2 right here. Thanks for playing and good luck to everyone in the contest!