The following script will jailbreak resolution but you'll need to personally adjust all menus/screens/battle stuff, everything yourself, so it's far from perfect but will be more compatible with certain scripts vs the other RGD Engine, either way both require you to manually adjust scripts that adds stuff now in the wrong place due to resolution change.
#Script------------------------#
# maximal width
width = 1280
# maximal height
height = 960
# Do not edit
wt, ht = width.divmod(32), height.divmod(32)
wt.last + ht.last == 0 || fail('Incorrect width or height')
wh = -> w, h, off = 0 { [w + off, h + off].pack('l2').scan /.{4}/ }
w, h = wh.(width, height)
ww, hh = wh.(width, height, 32)
www, hhh = wh.(wt.first.succ, ht.first.succ)
base = DL::CPtr.new(0x00410016)[0, 4].unpack('s*').first << 16#base = 0x10000000 # fixed?
mod = -> adr, val { DL::CPtr.new(base + adr)[0, val.size] = val }
mod.(0x195F, "\x90" * 5) # ???
mod.(0x19A4, h)
mod.(0x19A9, w)
mod.(0x1A56, h)
mod.(0x1A5B, w)
mod.(0x20F6, w)
mod.(0x20FF, w)
mod.(0x2106, h)
mod.(0x210F, h)
# speed up y?
#mod.(0x1C5E3, h)
#mod.(0x1C5E8, w)
zero = [0].pack ?l
mod.(0x1C5E3, zero)
mod.(0x1C5E8, zero)
mod.(0x1F477, h)
mod.(0x1F47C, w)
mod.(0x211FF, hh)
mod.(0x21204, ww)
mod.(0x21D7D, hhh[0])
mod.(0x21E01, www[0])
mod.(0x10DEA8, h)
mod.(0x10DEAD, w)
mod.(0x10DEDF, h)
mod.(0x10DEF0, w)
mod.(0x10DF14, h)
mod.(0x10DF18, w)
mod.(0x10DF48, h)
mod.(0x10DF4C, w)
mod.(0x10E6A7, w)
mod.(0x10E6C3, h)
mod.(0x10EEA9, w)
mod.(0x10EEB9, h)
Graphics.resize_screen width, height
GC.start
#Script------------------#
Then you can add a script that has a zoom/in out function which adds that function such as.
Map Effects
by Zeus81
^The script's non-commercial free use.
But it'll cost €30 for its commercial use.
A free commercial zoom is hard to find.
Map Effects by Zeus81 This script allows you to add visual effects to maps (as distortion for example) in real time. It goes over the main in materials as usual and should work in any project. You can also put the instructions below in order to always have them along with. Script...
forums.rpgmakerweb.com