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- Jan 31, 2016
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I'm creating a game with graphics reminiscent of early NES games. As such, I would like bigger pixels. Another thing I'd been wanting to do with my game was make the viewing area smaller. I realized the two went hand in hand, and if I had a script that zooms in the screen throughout the entire game (by about 150-200%) I could kill two birds with one stone. I did a bit of research and found a script by zeus81 (their "Map Effects" script). It looks very well made, so I tried it out and noticed it was thirty euros for commercial use. Not only that, but it had a ton of other things in it too that I didn't need. Is there a way to do this? If so, how?
